Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress
Online EU 104.234.251.154:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, top 30% in EU, and #130 of the quad servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 10players, last three wipes
Coming wipes
- in 6d 22hThu 5 Nov, 19:00 UTCFW
- in 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
2 OCT 2026Fri 2 Oct, 12:26 UTC27d ago |
10 | – | running | 4 |
1 OCT 2026Thu 1 Oct, 18:13 UTC FW28d ago |
10 | – | 0.8 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress, which rules and settings apply?
By its name, Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress gathers at 2x. A maximum of 4 players per group applies (quad). Filed under pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
Size 4,250, seed 1337: the game generates the procedural map on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
Where does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress: Rust servers filed under 2x gather rate, Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
How should you read the tags listed for Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
These are the tags Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts4 (Group limit): 4 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): Europe is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What happens on wipe day at Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
At their busiest, its recent wipes drew 10 players on average. 6 hours into the latest wipe, the crowd reached its peak.
How often is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress wiped, and on what schedule?
With the force wipe, Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 27 days 8 hours. Its tags state a wipe schedule of once a month.
Players and ranking
How is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress ranked compared with the rest?
Filed under rankings: #2,262 for Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress on seven-day player hours, #869 in Europe, top 10% overall. #130 is where it sits in the quad servers.
Is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress quiet or crowded?
Filed under live counts: Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress, 2 players on 50 slots at present. Averaged across seven days: 2 players, peaking at 6. Over the last 48 hours, 17:00 UTC drew the highest average: 4 players.
Server facts
What version does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress use?
Rust network protocol 2635 and build 168909, on Windows, is what Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
You will find Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress online as of now. Its reported uptime gives the last restart as roughly 6 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress good?
Averaged over the last 48 hours, server fps was 49, with a low of 25. The entity count reached 132,391, covering buildings, deployables and all else in the world. Memory use reached as much as 4,568 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress gives Europe as its location and the tag EU. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 104.234.251.154:28015.
Connecting
What steps lead onto Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
Enter client.connect 104.234.251.154:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://rustoblivion.uk/.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmrust,cs168909,ts4
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.