⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN
Online NA · us1 104.143.3.90:28115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 11:48 UTC7h ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 11:49 UTC1d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 11:49 UTC2d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 11:49 UTC3d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 11:49 UTC4d ago |
– | – | – | 0 |
22 OCT 2026Thu 22 Oct, 11:49 UTC5d ago |
– | – | – | 0 |
21 OCT 2026Wed 21 Oct, 11:49 UTC6d ago |
– | – | – | 0 |
20 OCT 2026Tue 20 Oct, 11:49 UTC7d ago |
– | – | – | 0 |
19 OCT 2026Mon 19 Oct, 11:49 UTC8d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 11:49 UTC9d ago |
– | – | – | 0 |
17 OCT 2026Sat 17 Oct, 11:49 UTC10d ago |
– | – | – | 0 |
16 OCT 2026Fri 16 Oct, 11:49 UTC11d ago |
– | – | – | 0 |
15 OCT 2026Thu 15 Oct, 23:24 UTC11d ago |
– | – | – | 0 |
15 OCT 2026Thu 15 Oct, 11:48 UTC12d ago |
– | – | – | 0 |
14 OCT 2026Wed 14 Oct, 12:25 UTC13d ago |
– | – | – | 0 |
14 OCT 2026Wed 14 Oct, 11:48 UTC13d ago |
– | – | – | 0 |
13 OCT 2026Tue 13 Oct, 12:25 UTC14d ago |
– | – | – | 1 |
12 OCT 2026Mon 12 Oct, 11:48 UTC15d ago |
– | – | – | 0 |
11 OCT 2026Sun 11 Oct, 11:48 UTC16d ago |
– | – | – | 0 |
10 OCT 2026Sat 10 Oct, 11:48 UTC17d ago |
– | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
No gather rate appears in the name ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. The default group limit of 8 players applies. Filed under minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN runs a procedural map of size 6,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: ⚠⚠GET RAID INSIGHT⚠.
Tags
Where does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: Modded Rust servers, filed by play style, Aim training servers, filed, Rust battlefield servers, indexed, Build and creative servers, Creative servers, filed under C and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by the tags on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
The server's own tags are listed here, and the game's server browser reads them: ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN gives gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): Player cap: 150; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus1 (Region code): us1 is the region code recorded here; ^c (Creative): Creative mode: no gathering, and you build what you like; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^k (Build server): Base building and practice; ^j (Battle royale): Collect loot, then fight as the zone tightens; ^i (Battlefield): Kits and high rates make for fast PvP; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN follow?
None of the resets on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN counts as a wipe: a new world every few hours, and no wipe schedule kept.
Player counts
How is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN ranked compared with the rest?
Filed under rankings: #9,187 for ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN on seven-day player hours, #1,238 in North America, top 42% overall.
Is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN quiet or crowded?
Filed under live counts: ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, 0 players on 150 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 3. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
Server details
What version does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN use?
Rust network protocol 2635 and build 168909, on Linux, is what ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, and is it online now?
Right now ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is up and running. Its reported uptime gives the last restart as roughly 6 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
How well does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN perform?
Averaged over the last 48 hours, server fps was 60, with a low of 58. The entity count reached 1,003, covering buildings, deployables and all else in the world. Memory use reached as much as 3,183 MB. What players feel as lag is low fps together with a rising entity count.
Which region is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN in?
The NA tag places ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN in North America by its own listing, and its region code is us1. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 104.143.3.90:28115.
How to join
What is the way onto ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
Enter client.connect 104.143.3.90:28115 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://teatime.gg.
Server tags
What each one means.
Published as mp150,ptrak,$rus1,v2635,^z,^y,^c,^e,^d,^k,gmrust,cs168909,ts8,^j,^i,NA
Game
gmrust
mp150
ts8
v2635
cs168909
ptrak
$rus1
Gameplay
^c
^e
^d
^k
^j
^i
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
