RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28029 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:41 UTC, in 1d 20h. Every Friday at 14:41 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 80%else halves by day 5
Coming wipes
- in 1d 20hFri 30 Oct, 14:41 UTC
- in 8d 0hThu 5 Nov, 19:00 UTCFW
- in 8d 20hFri 6 Nov, 14:41 UTC
- in 15d 20hFri 13 Nov, 14:41 UTC
- in 22d 20hFri 20 Nov, 14:41 UTC
- in 29d 20hFri 27 Nov, 14:41 UTC
- in 36d 0hThu 3 Dec, 19:00 UTCFW
- in 36d 20hFri 4 Dec, 14:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:41 UTC5d ago |
5 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 13:51 UTC12d ago |
2 | held half | 7 days | 2 |
9 OCT 2026Fri 9 Oct, 13:59 UTC19d ago |
2 | held half | 7 days | 1 |
1 OCT 2026Thu 1 Oct, 18:11 UTC FW27d ago |
2 | held half | 7.8 days | 2 |
25 SEP 2026Fri 25 Sep, 15:20 UTC33d ago |
2 | held half | 6.1 days | 0 |
18 SEP 2026Fri 18 Sep, 14:10 UTC40d ago |
2 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
By its name, RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] gathers at 5x. The group limit is 8 players, the game's default. Filed under roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
Size 5,000, seed 1759884539: the game generates the procedural map on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]: 5x Rust servers, filed by gather rate, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
How should you read the tags listed for RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
The server's own tags are listed here, and the game's server browser reads them: RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] gives gmrust (Game mode): Survival on standard Rust rules; mp101 (Max players): The queue ceiling sits at 101; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^w (Weekly): One wipe each week; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
The average peak across its recent wipes is 3 players. 37 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 80% of the time. By day 5 the crowd had fallen below half when it didn't hold.
How often is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] wiped, and on what schedule?
Filed under its wipe rhythm: RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] wipes every Friday at 14:41 UTC. On Friday 30 October at 14:41 UTC the next wipe is due. 5 days 3 hours is when its current world was made. Its tags carry a wipe schedule of once a week.
Player counts
What position does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
Filed under rankings: #4,324 for RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] on seven-day player hours, top 19% overall.
How many players are on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] at the moment?
Filed under live counts: RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], 0 players on 101 slots at present. The seven-day average is 0 players; the peak reached 5. The busiest point in the last 48 hours was 01:00 UTC, averaging 2 players.
Operator and status
Which Rust build is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909, on Linux, is what RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Right now RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is up and running. About 5 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 91%, 153 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
How well does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] perform?
Server fps held at 30 on average across the last 48 hours, never dropping below 28. The entity count reached 152,411, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,690 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] hosted?
There is no region on record for RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 104.143.3.5:28029.
How to join
What is the way onto RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
If you would rather use the console, press F1 in Rust and enter client.connect 104.143.3.5:28029. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://www.rust-gaming-nation.com/ is where its website lives.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
