Vincent's Test Server
Offline 104.143.3.243:28089 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 17.8 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 21:35 UTC14d ago |
1 | – | running | 0 |
27 SEP 2026Sun 27 Sep, 01:36 UTC32d ago |
3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Vincent's Test Server run?
You will find no gather rate in the name of Vincent's Test Server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Vincent's Test Server?
Vincent's Test Server runs a procedural map of size 4,000 with seed 1, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Vincent's Test Server?
These lists on Rust Server Index take Vincent's Test Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Vincent's Test Server, and what do they stand for?
Filed under these tags, as published by Vincent's Test Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How does a wipe day run on Vincent's Test Server?
Its recent wipes averaged 2 players at peak. The latest wipe peaked 2 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.
How often is Vincent's Test Server wiped, and on what schedule?
Vincent's Test Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 14 days 9 hours.
Population
What position does Vincent's Test Server hold among Rust servers?
Filed under rankings: #15,341 for Vincent's Test Server on seven-day player hours, top 69% overall.
Is Vincent's Test Server quiet or crowded?
Filed under offline: Vincent's Test Server, last seen 9 hours ago. 0 players is the average over the past seven days.
Operator and status
Which Rust build is Vincent's Test Server running?
Rust network protocol 2634 and build 167781, on Linux, is what Vincent's Test Server runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Vincent's Test Server reachable, and does it stay up?
Last seen 9 hours ago, Vincent's Test Server is offline right now. Its reported uptime gives the last restart as roughly 13 days 23 hours ago. It was up 165 of 168 hours across the last 7 full days, or 98% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
What is performance like on Vincent's Test Server?
Averaged over the last 48 hours, server fps was 5, with a low of 5. The entity count reached 95,164, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,077 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of Vincent's Test Server?
There is no region on record for Vincent's Test Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 104.143.3.243:28089.
Connecting
What steps lead onto Vincent's Test Server?
Two ways in. Type client.connect 104.143.3.243:28089 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.