Rust Server IndexCard catalogue of Rust servers

Holdings11,617 servers33,246 players72 fresh wipes

Call no.5171 On the shelf · online

The Chill Zone

Online 104.143.3.231:28029 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 160
0% full
7-day average
0
peak 4
Rank
#5,171
top 23%
Last wipeWiped15 OCT2026 · 14d 3h ago
14d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
12.2 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 03:14 UTC14d ago
3 – running 0
1 OCT 2026Thu 1 Oct, 21:10 UTC FW27d ago
5 halved by day 4 13.3 days 0
20 SEP 2026Sun 20 Sep, 18:18 UTC38d ago
2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 151 on average
54/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
130/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
72/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
22/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
6/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does The Chill Zone run?

The name of The Chill Zone does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on The Chill Zone?

Size 4,350, seed 1193930318: the game generates the procedural map on The Chill Zone. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does The Chill Zone appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take The Chill Zone: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to The Chill Zone, and what do they stand for?

These are the tags The Chill Zone publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp160 (Max players): The queue ceiling sits at 160; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on The Chill Zone when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. 37 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 5.5 the crowd had fallen below half when it didn't hold.

When does The Chill Zone wipe?

No next wipe can be predicted for The Chill Zone: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 14 days 3 hours.

Player counts

Where does The Chill Zone sit in the rankings?

The seven-day player-hours ranking places The Chill Zone at #5,171, among the top 23% of ranked servers.

Is The Chill Zone quiet or crowded?

The Chill Zone is currently showing 0 players on 160 slots. The seven-day average is 0 players; the peak reached 4. The busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

Operator and status

Which Rust build is The Chill Zone running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on The Chill Zone. Steam keeps your game updated, but the protocol must match for you to join.

Is The Chill Zone reachable, and does it stay up?

The server is live at this moment: The Chill Zone. The uptime it reports puts the last restart at about 6 days 8 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on The Chill Zone good?

Averaged over the last 48 hours, server fps was 7, with a low of 5. Buildings, deployables and everything else in the world came to as many as 111,477 entities. Memory use reached as much as 4,738 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is The Chill Zone in?

There is no region on record for The Chill Zone; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 104.143.3.231:28029.

How to join

What is the way onto The Chill Zone?

Two ways in. Type client.connect 104.143.3.231:28029 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp160
Max players The queue ceiling sits at 160.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.