Rust Server IndexCard catalogue of Rust servers

Holdings11,652 servers32,618 players77 fresh wipes

Call no.2X9658 On the shelf · online

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 10m ago

Subjects 1. 2x 2. modded3. oxide
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#9,658
top 43%
Last wipeWiped12 OCT2026 · 16d 6h ago
16d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.6 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 21:32 UTC16d ago
0 – running 0
27 SEP 2026Sun 27 Sep, 06:17 UTC31d ago
4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA2X
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 371 on average
129/ 150
NA2X
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 151 on average
155/ 200
NA2X
[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average
105/ 200
NA2X
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average
1/ 150
NA2X
[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average
4/ 200
NA2X
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 45 on average
327/ 350
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On US | 2x |DEVELOPEMENT|, which rules and settings apply?

By its name, US | 2x |DEVELOPEMENT| gathers at 2x. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on US | 2x |DEVELOPEMENT|?

Generated by the game, the procedural map of US | 2x |DEVELOPEMENT| has size 3,750 and seed 33333. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: SCRAPLAND.GG.

Lists and filters

On Rust Server Index, which lists and filters carry US | 2x |DEVELOPEMENT|?

These lists on Rust Server Index take US | 2x |DEVELOPEMENT|: Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What is meant by the tags on US | 2x |DEVELOPEMENT|?

The server's own tags are listed here, and the game's server browser reads them: US | 2x |DEVELOPEMENT| gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on US | 2x |DEVELOPEMENT| when wipe day comes?

The average peak across its recent wipes is 2 players. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

When does US | 2x |DEVELOPEMENT| wipe?

US | 2x |DEVELOPEMENT|'s rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 16 days 6 hours.

Player counts

How is US | 2x |DEVELOPEMENT| ranked compared with the rest?

On player hours over seven days, US | 2x |DEVELOPEMENT| takes #9,658, within the top 43% of ranked servers.

What does the player count on US | 2x |DEVELOPEMENT| look like?

US | 2x |DEVELOPEMENT| is currently showing 0 players on 100 slots. The seven-day average is 0 players; the peak reached 2.

Server details

Which Rust build is US | 2x |DEVELOPEMENT| running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on US | 2x |DEVELOPEMENT|. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is US | 2x |DEVELOPEMENT|, and is it online now?

You will find US | 2x |DEVELOPEMENT| online as of now. Its reported uptime gives the last restart as roughly 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 27 September 2026 it was first seen by Rust Server Index.

How well does US | 2x |DEVELOPEMENT| perform?

Averaged over the last 48 hours, server fps was 25, with a low of 25. Buildings, deployables and everything else in the world came to as many as 74,234 entities. Memory use reached as much as 2,014 MB. What players feel as lag is low fps together with a rising entity count.

Which region is US | 2x |DEVELOPEMENT| in?

The name of US | 2x |DEVELOPEMENT| points to North America, though no region tag is published. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 104.143.2.118:29015.

Joining the server

How can you connect to US | 2x |DEVELOPEMENT|?

Two ways in. Type client.connect 104.143.2.118:29015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.