US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.6 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
12 OCT 2026Mon 12 Oct, 21:32 UTC16d ago |
0 | – | running | 0 |
27 SEP 2026Sun 27 Sep, 06:17 UTC31d ago |
4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On US | 2x |DEVELOPEMENT|, which rules and settings apply?
By its name, US | 2x |DEVELOPEMENT| gathers at 2x. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on US | 2x |DEVELOPEMENT|?
Generated by the game, the procedural map of US | 2x |DEVELOPEMENT| has size 3,750 and seed 33333. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: SCRAPLAND.GG.
Lists and filters
On Rust Server Index, which lists and filters carry US | 2x |DEVELOPEMENT|?
These lists on Rust Server Index take US | 2x |DEVELOPEMENT|: Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What is meant by the tags on US | 2x |DEVELOPEMENT|?
The server's own tags are listed here, and the game's server browser reads them: US | 2x |DEVELOPEMENT| gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on US | 2x |DEVELOPEMENT| when wipe day comes?
The average peak across its recent wipes is 2 players. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.
When does US | 2x |DEVELOPEMENT| wipe?
US | 2x |DEVELOPEMENT|'s rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 16 days 6 hours.
Player counts
How is US | 2x |DEVELOPEMENT| ranked compared with the rest?
On player hours over seven days, US | 2x |DEVELOPEMENT| takes #9,658, within the top 43% of ranked servers.
What does the player count on US | 2x |DEVELOPEMENT| look like?
US | 2x |DEVELOPEMENT| is currently showing 0 players on 100 slots. The seven-day average is 0 players; the peak reached 2.
Server details
Which Rust build is US | 2x |DEVELOPEMENT| running?
Rust network protocol 2635 and build 168909 on Windows is what you will find on US | 2x |DEVELOPEMENT|. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is US | 2x |DEVELOPEMENT|, and is it online now?
You will find US | 2x |DEVELOPEMENT| online as of now. Its reported uptime gives the last restart as roughly 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 27 September 2026 it was first seen by Rust Server Index.
How well does US | 2x |DEVELOPEMENT| perform?
Averaged over the last 48 hours, server fps was 25, with a low of 25. Buildings, deployables and everything else in the world came to as many as 74,234 entities. Memory use reached as much as 2,014 MB. What players feel as lag is low fps together with a rising entity count.
Which region is US | 2x |DEVELOPEMENT| in?
The name of US | 2x |DEVELOPEMENT| points to North America, though no region tag is published. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 104.143.2.118:29015.
Joining the server
How can you connect to US | 2x |DEVELOPEMENT|?
Two ways in. Type client.connect 104.143.2.118:29015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.