Rust Server IndexCard catalogue of Rust servers

Holdings11,686 servers53,260 players120 fresh wipes

Call no.NA5X15284 On the shelf · online

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 11m ago

Subjects 1. 5x 2. biweekly wipes 3. modded4. carbon5. pve
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,284
top 69% · #1496 in NA
Last wipeWiped16 OCT2026 · 13d 19h ago
13d ago · biweekly schedule
Next wipe
50m
Fri 30 Oct, 02:37 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0246802:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct22 Oct26 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 50m. Its biweekly schedule tag · low confidence

usual gap
3.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. in 50mFri 30 Oct, 02:37 UTC
  2. in 6d 17hThu 5 Nov, 19:00 UTCFW
  3. in 14d 0hFri 13 Nov, 02:37 UTC
  4. in 28d 0hFri 27 Nov, 02:37 UTC
  5. in 34d 17hThu 3 Dec, 19:00 UTCFW
  6. in 42d 0hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 02:37 UTC13d ago
1 – running 1
13 OCT 2026Tue 13 Oct, 00:56 UTC17d ago
1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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NA5X
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2/ 100
NA5X
BotWorld PVE AI Player70 Live Bots 5X - Wiped - 12d agoNA · groups of 8+ · 5x · biweekly · 2 on average
4/ 200
NA3X
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NA10X
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 44 on average
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NA3X
[US] Northnet 3x PVE | Events | Raids | Quests | Custom WeaponsNA · groups of 12+ · 3x · biweekly · 9 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?

Filed under gather rates: 5x, as the name of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction states. 8 players per group is the default limit. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Size 4,500, seed 1337: the game generates the procedural map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction filed under?

Filed under these Rust Server Index lists is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers, filed by gather rate, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Rust zombie servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

How should you read the tags listed for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

These are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): Server browser region: North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction when wipe day comes?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

When does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?

Too few wipes of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction are recorded to confirm its schedule, so the tag sets the prediction. Dated for Friday 30 October at 02:37 UTC: its next wipe. Its present world dates from 13 days 19 hours. Its tags state wipes every two weeks.

Population

How is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction ranked compared with the rest?

On seven-day player hours, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction takes #15,284 overall and #1,496 in North America, within the top 69% of ranked servers.

How many players are on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at the moment?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is currently showing 0 players on 100 slots. 0 players is the average over the past seven days.

Server facts

What version does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction use?

Rust network protocol 2634 and build 167781, on Linux, is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online now?

The server is live at this moment: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. About 12 days 23 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 10 October 2026 it was first seen by Rust Server Index.

Is the performance on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction good?

The last 48 hours give an average of 5 server fps and a floor of 5. The entity count reached 78,907, covering buildings, deployables and all else in the world. Up to 5,511 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hosted?

Filed under North America by its own listing, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction carries the NA tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 104.143.2.107:28015.

Connecting

How can you connect to DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Two ways in. Type client.connect 104.143.2.107:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.