DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Online NA 104.143.2.107:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 02:37 UTC, in 50m. Its biweekly schedule tag · low confidence
- usual gap
- 3.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 50mFri 30 Oct, 02:37 UTC
- in 6d 17hThu 5 Nov, 19:00 UTCFW
- in 14d 0hFri 13 Nov, 02:37 UTC
- in 28d 0hFri 27 Nov, 02:37 UTC
- in 34d 17hThu 3 Dec, 19:00 UTCFW
- in 42d 0hFri 11 Dec, 02:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 02:37 UTC13d ago |
1 | – | running | 1 |
13 OCT 2026Tue 13 Oct, 00:56 UTC17d ago |
1 | held half | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?
Filed under gather rates: 5x, as the name of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction states. 8 players per group is the default limit. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Size 4,500, seed 1337: the game generates the procedural map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
Which lists and filters on Rust Server Index is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction filed under?
Filed under these Rust Server Index lists is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers, filed by gather rate, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Rust zombie servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
How should you read the tags listed for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
These are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): Server browser region: North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction when wipe day comes?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
When does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?
Too few wipes of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction are recorded to confirm its schedule, so the tag sets the prediction. Dated for Friday 30 October at 02:37 UTC: its next wipe. Its present world dates from 13 days 19 hours. Its tags state wipes every two weeks.
Population
How is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction ranked compared with the rest?
On seven-day player hours, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction takes #15,284 overall and #1,496 in North America, within the top 69% of ranked servers.
How many players are on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at the moment?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is currently showing 0 players on 100 slots. 0 players is the average over the past seven days.
Server facts
What version does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction use?
Rust network protocol 2634 and build 167781, on Linux, is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online now?
The server is live at this moment: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. About 12 days 23 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 10 October 2026 it was first seen by Rust Server Index.
Is the performance on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction good?
The last 48 hours give an average of 5 server fps and a floor of 5. The entity count reached 78,907, covering buildings, deployables and all else in the world. Up to 5,511 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Where in the world is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hosted?
Filed under North America by its own listing, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction carries the NA tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 104.143.2.107:28015.
Connecting
How can you connect to DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Two ways in. Type client.connect 104.143.2.107:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
