Water World
Online 104.129.133.107:28089 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 20:35 UTC FW27d ago |
1 | – | running | 0 |
28 SEP 2026Mon 28 Sep, 21:48 UTC30d ago |
1 | held half | 2.9 days | 0 |
25 SEP 2026Fri 25 Sep, 23:20 UTC33d ago |
0 | – | 2.9 days | 0 |
25 SEP 2026Fri 25 Sep, 02:10 UTC34d ago |
1 | – | 0.9 days | 0 |
16 SEP 2026Wed 16 Sep, 21:56 UTC42d ago |
1 | halved by day 2 | 8.2 days | 0 |
16 SEP 2026Wed 16 Sep, 03:04 UTC43d ago |
1 | – | 0.8 days | 0 |
15 SEP 2026Tue 15 Sep, 02:14 UTC44d ago |
1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Water World run?
The name of Water World does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Water World?
Size 3,500, seed 1350359164: the game generates the procedural map on Water World. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where does Water World appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Water World: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Water World?
The server's own tags are listed here, and the game's server browser reads them: Water World gives gmrust (Game mode): Rust survival, as standard; mp200 (Max players): The queue ceiling sits at 200; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on Water World?
Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 2.
When does Water World wipe?
No next wipe can be predicted for Water World: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 14 hours is when its current world was made.
Population
Where does Water World sit in the rankings?
On player hours over seven days, Water World takes #15,338, within the top 69% of ranked servers.
Is Water World quiet or crowded?
Filed under live counts: Water World, 0 players on 200 slots at present. Averaged over the last seven days, the count is 0 players.
Server facts
What Rust version is Water World on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Water World. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Water World?
Right now Water World is up and running. About 41 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 98%, 164 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on Water World good?
Server fps held at 5 on average across the last 48 hours, never dropping below 5. The entity count reached 65,427, covering buildings, deployables and all else in the world. Up to 2,422 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is Water World in?
There is no region on record for Water World; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 104.129.133.107:28089.
How to join
How can you connect to Water World?
Enter client.connect 104.129.133.107:28089 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.