Jitters Test Server
Online NA 104.129.132.227:30015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 10:20 UTC, in 5d 8h. Its weekly schedule tag · low confidence
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 2.5
Coming wipes
- in 5d 8hWed 4 Nov, 10:20 UTC
- in 6d 17hThu 5 Nov, 19:00 UTCFW
- in 12d 8hWed 11 Nov, 10:20 UTC
- in 19d 8hWed 18 Nov, 10:20 UTC
- in 26d 8hWed 25 Nov, 10:20 UTC
- in 33d 8hWed 2 Dec, 10:20 UTC
- in 34d 17hThu 3 Dec, 19:00 UTCFW
- in 40d 8hWed 9 Dec, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 10:20 UTC15d ago |
1 | – | running | 0 |
8 OCT 2026Thu 8 Oct, 10:56 UTC21d ago |
1 | halved by day 2 | 6 days | 0 |
30 SEP 2026Wed 30 Sep, 22:46 UTC29d ago |
3 | halved by day 3 | 7.5 days | 0 |
27 SEP 2026Sun 27 Sep, 23:42 UTC32d ago |
2 | held half | 3 days | 1 |
27 SEP 2026Sun 27 Sep, 17:39 UTC32d ago |
2 | – | 0.3 days | 1 |
26 SEP 2026Sat 26 Sep, 20:43 UTC33d ago |
2 | – | 0.9 days | 0 |
25 SEP 2026Fri 25 Sep, 12:51 UTC34d ago |
4 | – | 1.3 days | 0 |
24 SEP 2026Thu 24 Sep, 16:28 UTC35d ago |
4 | – | 0.8 days | 0 |
24 SEP 2026Thu 24 Sep, 09:50 UTC35d ago |
4 | – | 0.3 days | 1 |
24 SEP 2026Thu 24 Sep, 00:14 UTC36d ago |
4 | – | 0.4 days | 2 |
22 SEP 2026Tue 22 Sep, 21:05 UTC37d ago |
3 | – | 1.1 days | 0 |
22 SEP 2026Tue 22 Sep, 11:26 UTC37d ago |
3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Jitters Test Server run?
You will find no gather rate in the name of Jitters Test Server. The group limit is 8 players, the game's default. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Jitters Test Server?
Jitters Test Server runs a procedural map of size 3,500 with seed 2244, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Jitters Test Server?
These lists on Rust Server Index take Jitters Test Server: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Which tags are attached to Jitters Test Server, and what do they stand for?
These are the tags Jitters Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs169621 (Build): It runs build 169621; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^w (Weekly): Wipes run on a weekly cycle; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon; NA (North America): The browser files it under North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How does a wipe day run on Jitters Test Server?
At their busiest, its recent wipes drew 2 players on average. 23 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 33% of the time. By day 2.5 the crowd had fallen below half when it didn't hold.
When does Jitters Test Server wipe?
Too few wipes of Jitters Test Server are recorded to confirm its schedule, so the tag sets the prediction. On Wednesday 4 November at 10:20 UTC the next wipe is due. Its present world dates from 15 days 15 hours. A weekly wipe schedule is published in its tags.
Player counts
How is Jitters Test Server ranked compared with the rest?
On seven-day player hours, Jitters Test Server takes #8,190 overall and #1,176 in North America, within the top 37% of ranked servers.
Is Jitters Test Server quiet or crowded?
The live count for Jitters Test Server stands at 0 players, out of 10 slots. Averaged across seven days: 0 players, peaking at 2.
Server details
Which Rust build is Jitters Test Server running?
Rust network protocol 2635 and build 169621 on Linux is what you will find on Jitters Test Server. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Jitters Test Server, and is it online now?
Right now Jitters Test Server is up and running. Its reported uptime gives the last restart as roughly 18 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on Jitters Test Server?
The last 48 hours give an average of 60 server fps and a floor of 59. Buildings, deployables and everything else in the world came to as many as 93,000 entities. Memory use reached as much as 2,545 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Jitters Test Server in?
The NA tag places Jitters Test Server, by its own listing, in North America. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 104.129.132.227:30015.
Connecting
What is the way onto Jitters Test Server?
Two ways in. Type client.connect 104.129.132.227:30015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8
Game
gmrust
mp10
ts8
v2635
cs169621
ptrak
$r?
Wipe schedule
^w
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.