Testing Grounds
Online 104.129.132.215:28039 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- in 6d 21hThu 5 Nov, 19:00 UTCFW
- in 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 18:17 UTC FW28d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Testing Grounds, which rules and settings apply?
No gather rate appears in the name Testing Grounds. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on Testing Grounds?
Generated by the game, the procedural map of Testing Grounds has size 3,500 and seed 578369846. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does Testing Grounds appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Testing Grounds: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Testing Grounds?
Filed under these tags, as published by Testing Grounds and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): The queue ceiling sits at 20; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on Testing Grounds when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd reached its peak.
When does Testing Grounds wipe?
With the force wipe, Testing Grounds wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 2 hours is when its current world was made.
Players and ranking
How is Testing Grounds ranked compared with the rest?
The seven-day player-hours ranking places Testing Grounds at #15,268, among the top 68% of ranked servers.
How many players are on Testing Grounds at the moment?
Filed under live counts: Testing Grounds, 0 players on 20 slots at present. Averaged over the last seven days, the count is 0 players.
Operator and status
What Rust version is Testing Grounds on?
Rust network protocol 2635 and build 168909, on Linux, is what Testing Grounds runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Testing Grounds, and is it online now?
The server is live at this moment: Testing Grounds. The uptime it reports puts the last restart at about 55 minutes ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
How well does Testing Grounds perform?
Server fps held at 5 on average across the last 48 hours, never dropping below 5. Buildings, deployables and everything else in the world came to as many as 75,099 entities. The peak memory figure stood at 2,412 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Testing Grounds hosted?
Testing Grounds gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 104.129.132.215:28039.
Connecting
What is the way onto Testing Grounds?
If you would rather use the console, press F1 in Rust and enter client.connect 104.129.132.215:28039. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.