chill-dev-test
Offline 103.62.155.217:28500 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
3 OCT 2026Sat 3 Oct, 12:29 UTC25d ago |
0 | – | running | 0 |
22 SEP 2026Tue 22 Sep, 06:03 UTC37d ago |
1 | halved by day 5 | 11.3 days | 0 |
18 SEP 2026Fri 18 Sep, 05:12 UTC41d ago |
0 | – | 4 days | 0 |
10 SEP 2026Thu 10 Sep, 09:22 UTC49d ago |
– | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On chill-dev-test, which rules and settings apply?
No gather rate appears in the name chill-dev-test. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on chill-dev-test?
A procedural map, generated by the game, is what chill-dev-test runs.
Tags and filters
Where does chill-dev-test appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is chill-dev-test: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for chill-dev-test?
Filed under these tags, as published by chill-dev-test and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): Build on file: 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on chill-dev-test when wipe day comes?
The average peak across its recent wipes is 0 players. 10 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 5 the crowd had fallen below half when it didn't hold.
How often is chill-dev-test wiped, and on what schedule?
No next wipe can be predicted for chill-dev-test: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 21 hours.
Players and ranking
How is chill-dev-test ranked compared with the rest?
On player hours over seven days, chill-dev-test takes #15,967, within the top 71% of ranked servers.
How many players are on chill-dev-test at the moment?
Filed under offline: chill-dev-test, last seen 22 days 11 hours ago.
Server details
What Rust version is chill-dev-test on?
Rust network protocol 2634 and build 166652, on Windows, is what chill-dev-test runs. To join you need the same protocol; Steam handles the update.
Is chill-dev-test reachable, and does it stay up?
Last seen 22 days 11 hours ago, chill-dev-test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Where in the world is chill-dev-test hosted?
chill-dev-test gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 103.62.155.217:28500.
Connecting
How can you connect to chill-dev-test?
Enter client.connect 103.62.155.217:28500 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.