Rust Server IndexCard catalogue of Rust servers

Holdings11,669 servers34,137 players86 fresh wipes

Call no.15358 On the shelf · online

RustSentinel Staging

Online 103.170.154.110:28015 checked 9m ago

Subjects 1. monthly wipes 2. vanilla3. carbon
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipeWiped1 OCT2026 · 27d 18h ago
27d ago · monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0012:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304004:0012:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. in 7d 15hThu 5 Nov, 19:00 UTCFW
  2. in 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 09:04 UTC27d ago
2 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
118/ 200
EU
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average
73/ 200
EU
[EU East] Facepunch 4EU · groups of 8+ · monthly · 174 on average
24/ 350
EU
[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average
66/ 400
NA
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 132 on average
123/ 200
EU
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
50/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On RustSentinel Staging, which rules and settings apply?

The name of RustSentinel Staging does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. Filed under plugins: Carbon. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on RustSentinel Staging?

RustSentinel Staging runs a procedural map of size 4,300 with seed 1781256870, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where does RustSentinel Staging appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is RustSentinel Staging: Community Rust servers, indexed and Vanilla Rust servers. Filed under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by the tags on RustSentinel Staging?

These are the tags RustSentinel Staging publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs169606 (Build): Build on file: 169606; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at RustSentinel Staging?

At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd reached its peak.

How often is RustSentinel Staging wiped, and on what schedule?

The only wipe on RustSentinel Staging is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 27 days 18 hours is when its current world was made. Its tags state a wipe schedule of once a month.

Population

What position does RustSentinel Staging hold among Rust servers?

Filed under rankings: #15,358 for RustSentinel Staging on seven-day player hours, top 69% overall.

Is RustSentinel Staging quiet or crowded?

The live count for RustSentinel Staging stands at 0 players, out of 50 slots. 0 players is the average over the past seven days.

Server details

What version does RustSentinel Staging use?

Rust network protocol 2635 and build 169606 on Linux is what you will find on RustSentinel Staging. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of RustSentinel Staging?

Right now RustSentinel Staging is up and running. About 45 minutes ago, by its own uptime figure, is when it last restarted. It was up 164 of 168 hours across the last 7 full days, or 98% of the time. On 28 September 2026 it was first seen by Rust Server Index.

How well does RustSentinel Staging perform?

The last 48 hours give an average of 29 server fps and a floor of 19. The entity count reached 112,000, covering buildings, deployables and all else in the world. Up to 2,487 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is RustSentinel Staging in?

There is no region on record for RustSentinel Staging; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 103.170.154.110:28015.

How to join

What steps lead onto RustSentinel Staging?

Two ways in. Type client.connect 103.170.154.110:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://rustsentinel.com.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^y,^m,^v,gmrust,cs169606,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs169606
Build Build on file: 169606.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.