JoeLoneWolf
Online 103.137.14.69:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does JoeLoneWolf run?
No gather rate appears in the name JoeLoneWolf. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on JoeLoneWolf?
Generated by the game, the procedural map of JoeLoneWolf has size 3,500 and seed 1767964926. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Where does JoeLoneWolf appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is JoeLoneWolf: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for JoeLoneWolf?
Filed under these tags, as published by JoeLoneWolf and read by the game's server browser: gmvanilla (Game mode): Filed under vanilla survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Your client must run protocol 2633 to connect; cs162929 (Build): Build on file: 162929; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
When does JoeLoneWolf wipe?
Its rhythm is not yet clear, since the record holds too few of JoeLoneWolf's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 15 hours is when its current world was made.
Player counts
How is JoeLoneWolf ranked compared with the rest?
Filed under rankings: #15,269 for JoeLoneWolf on seven-day player hours, top 68% overall.
What does the player count on JoeLoneWolf look like?
JoeLoneWolf is currently showing 0 players on 20 slots. 0 players is the average over the past seven days.
Server details
What Rust version is JoeLoneWolf on?
Rust network protocol 2633 and build 162929 on Windows is what you will find on JoeLoneWolf. The protocol must match before you can join, and Steam takes care of updating it.
Is JoeLoneWolf reachable, and does it stay up?
The server is live at this moment: JoeLoneWolf. The uptime it reports puts the last restart at about 15 days 4 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on JoeLoneWolf?
Server fps held at 30 on average across the last 48 hours, never dropping below 30. Buildings, deployables and everything else in the world came to as many as 74,159 entities. The peak memory figure stood at 4,988 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of JoeLoneWolf?
JoeLoneWolf gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 103.137.14.69:28015.
How to join
What steps lead onto JoeLoneWolf?
Two ways in. Type client.connect 103.137.14.69:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z
Game
gmvanilla
mp20
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.