Rust-CPT-TEST
Offline 102.135.245.21:29031 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 12.3 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
21 OCT 2026Wed 21 Oct, 17:47 UTC8d ago |
1 | – | running | 1 |
16 OCT 2026Fri 16 Oct, 19:56 UTC13d ago |
2 | held half | 4.9 days | 0 |
4 OCT 2026Sun 4 Oct, 13:12 UTC25d ago |
0 | – | 12.3 days | 0 |
21 SEP 2026Mon 21 Sep, 08:50 UTC38d ago |
0 | – | 13.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Rust-CPT-TEST, which rules and settings apply?
The name of Rust-CPT-TEST does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Rust-CPT-TEST?
Generated by the game, the procedural map of Rust-CPT-TEST has size 3,000 and seed 19845. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does Rust-CPT-TEST appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Rust-CPT-TEST: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to Rust-CPT-TEST, and what do they stand for?
These are the tags Rust-CPT-TEST publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on Rust-CPT-TEST?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
When does Rust-CPT-TEST wipe?
Rust-CPT-TEST wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 8 days 11 hours is when its current world was made.
Player counts
What position does Rust-CPT-TEST hold among Rust servers?
Filed under rankings: #7,394 for Rust-CPT-TEST on seven-day player hours, top 33% overall.
How many players are on Rust-CPT-TEST at the moment?
Filed under offline: Rust-CPT-TEST, last seen 26 hours ago. The seven-day average is 0 players; the peak reached 2.
Operator and status
What version does Rust-CPT-TEST use?
Rust network protocol 2635 and build 168909, on Linux, is what Rust-CPT-TEST runs. To join you need the same protocol; Steam handles the update.
How reliable is Rust-CPT-TEST, and is it online now?
As of now Rust-CPT-TEST is offline, with its last appearance 26 hours ago. The uptime it reports puts the last restart at about 8 hours ago. Uptime for the last 7 full days came to 42%, 71 hours out of 168. It was first recorded by Rust Server Index on 20 September 2026.
What is performance like on Rust-CPT-TEST?
Averaged over the last 48 hours, server fps was 217, with a low of 77. The entity count reached 54,216, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,205 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of Rust-CPT-TEST?
Rust-CPT-TEST gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 102.135.245.21:29031.
Joining the server
What is the way onto Rust-CPT-TEST?
Two ways in. Type client.connect 102.135.245.21:29031 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.