Rust Server IndexCard catalogue of Rust servers

Holdings11,752 servers57,724 players129 fresh wipes

Call no.15339 On the shelf · online

Roach Squad

Online 99.114.178.53:28015 checked 6m ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipeWiped14 OCT2026 · 14d 5h ago
14d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
25.5 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 17:20 UTC14d ago
0 – running 0
19 SEP 2026Sat 19 Sep, 05:15 UTC39d ago
1 halved by day 1 25.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
395/ 500
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
246/ 300
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
42/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
31/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
70/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
81/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Roach Squad run?

You will find no gather rate in the name of Roach Squad. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Roach Squad?

Size 4,500, seed 6738: the game generates the procedural map on Roach Squad. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Roach Squad filed under?

These lists on Rust Server Index take Roach Squad: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Roach Squad, and what do they stand for?

These are the tags Roach Squad publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Roach Squad?

Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Roach Squad follow?

Its rhythm is not yet clear, since the record holds too few of Roach Squad's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 5 hours.

Player counts

How is Roach Squad ranked compared with the rest?

On player hours over seven days, Roach Squad takes #15,339, within the top 69% of ranked servers.

What does the player count on Roach Squad look like?

The live count for Roach Squad stands at 0 players, out of 100 slots. 0 players is the average over the past seven days.

Server details

What Rust version is Roach Squad on?

Rust network protocol 2634 and build 167781 on Linux is what you will find on Roach Squad. To join you need the same protocol; Steam handles the update.

Is Roach Squad reachable, and does it stay up?

The server is live at this moment: Roach Squad. The uptime it reports puts the last restart at about 14 days 3 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 18 September 2026 it was first seen by Rust Server Index.

Is the performance on Roach Squad good?

Server fps held at 159 on average across the last 48 hours, never dropping below 120. The entity count reached 111,204, covering buildings, deployables and all else in the world. Up to 5,736 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is Roach Squad in?

There is no region on record for Roach Squad; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 99.114.178.53:28015.

Joining the server

What steps lead onto Roach Squad?

Two ways in. Type client.connect 99.114.178.53:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build Build on file: 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.