Rust Server IndexCard catalogue of Rust servers

Holdings11,608 servers34,356 players71 fresh wipes

Call no.15397 Off the shelf · offline

Rusty's Lab

Offline 96.49.168.179:28015 checked 17d ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,397
top 70%
Last wipeWiped5 OCT2026 · 24d 5h ago
24d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct11 Oct15 Oct19 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
5 OCT 2026Mon 5 Oct, 00:44 UTC24d ago
1 – running 0
2 OCT 2026Fri 2 Oct, 21:57 UTC26d ago
1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
196/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
182/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
16/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
15/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
16/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
90/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Rusty's Lab, which rules and settings apply?

No gather rate appears in the name Rusty's Lab. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Rusty's Lab?

Rusty's Lab runs a procedural map, which the game generates.

Tags and filters

Where does Rusty's Lab appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Rusty's Lab: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Rusty's Lab?

Filed under these tags, as published by Rusty's Lab and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): The game build here is 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on Rusty's Lab when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

How often is Rusty's Lab wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Rusty's Lab's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 24 days 5 hours.

Player counts

How is Rusty's Lab ranked compared with the rest?

On player hours over seven days, Rusty's Lab takes #15,397, within the top 70% of ranked servers.

What does the player count on Rusty's Lab look like?

At present Rusty's Lab is offline; its last sighting was 17 days 1 hours ago.

Operator and status

What version does Rusty's Lab use?

Rust network protocol 2634 and build 166652 on Linux is what you will find on Rusty's Lab. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Rusty's Lab?

As of now Rusty's Lab is offline, with its last appearance 17 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 28 September 2026.

Where in the world is Rusty's Lab hosted?

There is no region on record for Rusty's Lab; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 96.49.168.179:28015.

How to join

What is the way onto Rusty's Lab?

If you would rather use the console, press F1 in Rust and enter client.connect 96.49.168.179:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build The game build here is 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.