Rust Server IndexCard catalogue of Rust servers

Holdings11,817 servers87,514 players401 fresh wipes

Call no.13779 Off the shelf · offline

NO-SHO2

Offline 96.39.213.36:28015 checked 23d ago

Subjects
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,779
top 62%
Last wipeWiped6 OCT2026 · 23d 2h ago
23d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep5 Oct9 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 19:21 UTC23d ago
1 – running 1
2 OCT 2026Fri 2 Oct, 23:56 UTC26d ago
1 – 3.8 days 1
1 OCT 2026Thu 1 Oct, 18:10 UTC FW28d ago
1 – 1.2 days 1
18 SEP 2026Fri 18 Sep, 14:56 UTC41d ago
1 held half 13.1 days 0
17 SEP 2026Thu 17 Sep, 19:38 UTC42d ago
1 – 0.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average
201/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
273/ 300
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
757/ 800
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
42/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
839/ 900
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average
662/ 725
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does NO-SHO2 run?

The name of NO-SHO2 does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on NO-SHO2?

NO-SHO2 runs a procedural map, which the game generates.

Lists and filters

Where does NO-SHO2 appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include NO-SHO2 are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for NO-SHO2?

These are the tags NO-SHO2 publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on NO-SHO2?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often is NO-SHO2 wiped, and on what schedule?

NO-SHO2 wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 2 hours.

Players and ranking

What position does NO-SHO2 hold among Rust servers?

On player hours over seven days, NO-SHO2 takes #13,779, within the top 62% of ranked servers.

What does the player count on NO-SHO2 look like?

At present NO-SHO2 is offline; its last sighting was 23 days 1 hours ago.

Server facts

What Rust version is NO-SHO2 on?

Rust network protocol 2634 and build 166652 on Windows is what you will find on NO-SHO2. To join you need the same protocol; Steam handles the update.

Is NO-SHO2 reachable, and does it stay up?

Last seen 23 days 1 hours ago, NO-SHO2 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 15 September 2026 it was first seen by Rust Server Index.

What is the location of NO-SHO2?

No region is published by NO-SHO2. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 96.39.213.36:28015.

How to join

How can you connect to NO-SHO2?

Two ways in. Type client.connect 96.39.213.36:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.