TEST
Offline 95.27.37.21:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On TEST, which rules and settings apply?
No gather rate appears in the name TEST. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on TEST?
Generated by the game, the map is procedural on TEST.
Tags
Where does TEST appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include TEST are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on TEST?
These are the tags TEST publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How often is TEST wiped, and on what schedule?
The record holds too few of TEST's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 46 days 11 hours.
Player counts
How is TEST ranked compared with the rest?
On player hours over seven days, TEST takes #15,829, within the top 72% of ranked servers.
Is TEST quiet or crowded?
At present TEST is offline; its last sighting was 20 days 4 hours ago.
Server details
What version does TEST use?
Rust network protocol 2633 and build 163794, on Windows, is what TEST runs. To join you need the same protocol; Steam handles the update.
How reliable is TEST, and is it online now?
As of now TEST is offline, with its last appearance 20 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 8 October 2026 it was first seen by Rust Server Index.
Which region is TEST in?
There is no region on record for TEST; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 95.27.37.21:28015.
Connecting
How can you connect to TEST?
Enter client.connect 95.27.37.21:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.