Rust Server IndexCard catalogue of Rust servers

Holdings11,814 servers72,000 players206 fresh wipes

Call no.13288 Off the shelf · offline

Testing server

Offline 95.26.137.200:28015 checked 44d ago

Subjects 1. teams off 2. modded3. oxide4. hardcore
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,288
no region published
Last wipeWiped14 SEP2026 · 44d 21h ago
44d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average
1/ 100
NA
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average
3/ 50
OC
Alone & AfraidOC · no group limit · biweekly · 2 on average
4/ 50
SA
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
0/ 50
2/ 100
EA
ほしラス2EA · no group limit · 1 on average
2/ 50
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Testing server?

The name of Testing server does not state a gather rate. No group limit is published. The server runs hardcore, Facepunch's most difficult mode. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Testing server?

Testing server runs a procedural map, which the game generates.

Tags and filters

Which lists and filters on Rust Server Index is Testing server filed under?

Filed under these Rust Server Index lists is Testing server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

What is meant by the tags on Testing server?

Filed under these tags, as published by Testing server and read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp1 (Max players): The queue ceiling sits at 1; ts0 (Group limit): No teams here; v2633 (Protocol): Your client must run protocol 2633 to connect; cs163794 (Build): The game build here is 163794; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How often is Testing server wiped, and on what schedule?

Testing server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 44 days 21 hours.

Player counts

How is Testing server ranked compared with the rest?

Filed under rankings: #13,288 for Testing server on seven-day player hours, top – overall.

What does the player count on Testing server look like?

The last check found Testing server offline, last seen 44 days ago.

Server facts

What Rust version is Testing server on?

Rust network protocol 2633 and build 163794, on Windows, is what Testing server runs. Steam keeps your game updated, but the protocol must match for you to join.

Is Testing server reachable, and does it stay up?

As of now Testing server is offline, with its last appearance 44 days ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 15 September 2026.

Which region is Testing server in?

Testing server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 95.26.137.200:28015.

How to join

What steps lead onto Testing server?

If you would rather use the console, press F1 in Rust and enter client.connect 95.26.137.200:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp1
Max players The queue ceiling sits at 1.
ts0
Group limit No teams here.
v2633
Protocol Your client must run protocol 2633 to connect.
cs163794
Build The game build here is 163794.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.