TEST
Offline 95.158.36.201:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On TEST, which rules and settings apply?
The name of TEST does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on TEST?
TEST runs a procedural map, which the game generates.
Lists and filters
On Rust Server Index, which lists and filters carry TEST?
The Rust Server Index lists that include TEST are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on TEST?
Filed under these tags, as published by TEST and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
Which wipe timetable does TEST follow?
TEST's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 40 days 18 hours.
Player counts
Where does TEST sit in the rankings?
On player hours over seven days, TEST takes #14,815, within the top – of ranked servers.
Is TEST quiet or crowded?
Filed under offline: TEST, last seen 40 days 18 hours ago.
Server facts
What Rust version is TEST on?
Rust network protocol 2633 and build 163794, on Windows, is what TEST runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is TEST, and is it online now?
The server is down at this moment; the last sighting of TEST was 40 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 17 September 2026.
Where in the world is TEST hosted?
TEST gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 95.158.36.201:28015.
Connecting
What steps lead onto TEST?
Two ways in. Type client.connect 95.158.36.201:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.