Rust Server IndexCard catalogue of Rust servers

Holdings11,618 servers32,056 players68 fresh wipes

Call no.15641 Off the shelf · offline

Tin & Blood

Offline 94.64.104.177:35005 checked 34d ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,641
top 71%
Last wipeWiped11 SEP2026 · 47d 8h ago
47d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average
154/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
127/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
15/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average
17/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
13/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
43/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Tin & Blood?

The name of Tin & Blood does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on Tin & Blood?

Tin & Blood runs a procedural map, which the game generates.

Tags

Which lists and filters on Rust Server Index is Tin & Blood filed under?

The Rust Server Index lists that include Tin & Blood are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Tin & Blood, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Tin & Blood gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

Which wipe timetable does Tin & Blood follow?

Its rhythm is not yet clear, since the record holds too few of Tin & Blood's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 47 days 8 hours.

Players and ranking

How is Tin & Blood ranked compared with the rest?

On player hours over seven days, Tin & Blood takes #15,641, within the top 71% of ranked servers.

Is Tin & Blood quiet or crowded?

At present Tin & Blood is offline; its last sighting was 34 days 18 hours ago.

Server facts

Which Rust build is Tin & Blood running?

Rust network protocol 2633 and build 165217 on Linux is what you will find on Tin & Blood. Steam keeps your game updated, but the protocol must match for you to join.

Is Tin & Blood reachable, and does it stay up?

Last seen 34 days 18 hours ago, Tin & Blood is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 24 September 2026.

Which region is Tin & Blood in?

There is no region on record for Tin & Blood; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 94.64.104.177:35005.

Connecting

What is the way onto Tin & Blood?

Enter client.connect 94.64.104.177:35005 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.