Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players0 fresh wipes

Call no.15901 Off the shelf · offline

Rust Devblog Server

Offline 94.229.17.136:28015 checked 20d ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,901
top 72%
Last wipeWiped28 SEP2026 · 30d 19h ago
30d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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636/ 675
EU
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485/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
59/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
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EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
255/ 300
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Rust Devblog Server?

The name of Rust Devblog Server does not state a gather rate. There is no published group limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is disabled.

What is the map on Rust Devblog Server?

Rust Devblog Server runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry Rust Devblog Server?

Filed under these Rust Server Index lists is Rust Devblog Server: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.

How should you read the tags listed for Rust Devblog Server?

The server's own tags are listed here, and the game's server browser reads them: Rust Devblog Server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; v2362 (Protocol): Your client must run protocol 2362 to connect; ptrak (Networking): RakNet is the network layer, as standard for Rust; hil2cpp (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself; stok (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

Which wipe timetable does Rust Devblog Server follow?

Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 days 19 hours.

Players and ranking

How is Rust Devblog Server ranked compared with the rest?

On player hours over seven days, Rust Devblog Server takes #15,901, within the top 72% of ranked servers.

How many players are on Rust Devblog Server at the moment?

Filed under offline: Rust Devblog Server, last seen 20 days 22 hours ago.

Operator and status

What version does Rust Devblog Server use?

Rust network protocol 2362 on Windows is what you will find on Rust Devblog Server. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Rust Devblog Server, and is it online now?

As of now Rust Devblog Server is offline, with its last appearance 20 days 22 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 7 October 2026 it was first seen by Rust Server Index.

Where in the world is Rust Devblog Server hosted?

No region is published by Rust Devblog Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 94.229.17.136:28015.

Connecting

What steps lead onto Rust Devblog Server?

If you would rather use the console, press F1 in Rust and enter client.connect 94.229.17.136:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players 10 slots are available.
v2362
Protocol Your client must run protocol 2362 to connect.
ptrak
Networking RakNet is the network layer, as standard for Rust.

Other

hil2cpp
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.
stok
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.