Rust Server IndexCard catalogue of Rust servers

Holdings11,718 servers59,183 players176 fresh wipes

Call no.EU6290 Off the shelf · offline

IonutShiro Test Server

Offline EU 94.130.133.96:28025 checked 3h ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide
Players now
0/ ?
7-day average
0
peak 1
Rank
#6,290
top 28% · #1892 in EU
No wipesNo wipesResets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75113:0021:0005:0014:0023:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040013:0021:0005:0014:0023:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 16:03 UTC18h ago
– – – 0
28 OCT 2026Wed 28 Oct, 06:10 UTC1d ago
– – – 1
28 OCT 2026Wed 28 Oct, 05:45 UTC1d ago
– – – 0
27 OCT 2026Tue 27 Oct, 13:03 UTC1d ago
– – – 0
25 OCT 2026Sun 25 Oct, 17:30 UTC3d ago
– – – 1
25 OCT 2026Sun 25 Oct, 15:59 UTC3d ago
– – – 0
25 OCT 2026Sun 25 Oct, 12:09 UTC3d ago
– – – 0
24 OCT 2026Sat 24 Oct, 15:23 UTC4d ago
– – – 0
24 OCT 2026Sat 24 Oct, 14:34 UTC4d ago
– – – 0
24 OCT 2026Sat 24 Oct, 14:19 UTC4d ago
– – – 0
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average
5/ 300
EU
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average
3/ 300
EU
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average
12/ 150
EU
-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 8 on average
7/ 150
EU
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 114 on average
73/ 300
EU
EU Hub 01EU · groups of 1000+ · 23 on average
11/ 3300
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does IonutShiro Test Server run?

No gather rate appears in the name IonutShiro Test Server. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.

What is the map on IonutShiro Test Server?

Size 1,250, seed 1337: the game generates the procedural map on IonutShiro Test Server. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Where does IonutShiro Test Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take IonutShiro Test Server: Rust servers filed under Europe and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the tags listed for IonutShiro Test Server?

The server's own tags are listed here, and the game's server browser reads them: IonutShiro Test Server gives gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): The browser files it under Europe. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

When does IonutShiro Test Server wipe?

None of the resets on IonutShiro Test Server counts as a wipe: a new world every few hours, and no wipe schedule kept.

Players and ranking

How is IonutShiro Test Server ranked compared with the rest?

On seven-day player hours, IonutShiro Test Server takes #6,290 overall and #1,892 in Europe, within the top 28% of ranked servers.

What does the player count on IonutShiro Test Server look like?

The last check found IonutShiro Test Server offline, last seen 3 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1. Filed under busiest hour: 06:00 UTC in the last 48 hours, averaging 1 players.

Server details

What Rust version is IonutShiro Test Server on?

Rust network protocol 2635 and build 168909, on Linux, is what IonutShiro Test Server runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of IonutShiro Test Server?

The server is down at this moment; the last sighting of IonutShiro Test Server was 3 hours ago. About 14 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 125 of 168 hours were up, 74% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on IonutShiro Test Server?

Averaged over the last 48 hours, server fps was 234, with a low of 176. Buildings, deployables and everything else in the world came to as many as 65,448 entities. Memory use reached as much as 2,246 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is IonutShiro Test Server hosted?

IonutShiro Test Server gives Europe as its location and the tag EU. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 94.130.133.96:28025.

Joining the server

What is the way onto IonutShiro Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 94.130.133.96:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/WQ2ztS5jM8.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players The queue ceiling sits at 0.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Region

EU
Europe The browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.