Rust Server IndexCard catalogue of Rust servers

Holdings11,615 servers32,207 players66 fresh wipes

Call no.11109 Off the shelf · offline

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 1d ago

Subjects 1. pve
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#11,109
top 50%
Last wipeWiped27 OCT2026 · 1d 18h ago
1d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.6 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 10:57 UTC1d ago
– – running 0
26 OCT 2026Mon 26 Oct, 19:47 UTC2d ago
1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average
29/ 200
EU
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average
4/ 200
NA
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average
31/ 200
EA
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average
27/ 200
17/ 150
EU
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
0/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does RustVisualLab LOCAL run?

The name of RustVisualLab LOCAL does not state a gather rate. 8 players per group is the default limit. The server runs pve, player combat is not allowed. Filed under Community in the server browser, it is a community server. VAC is off: Valve's anti-cheat is disabled.

Which map is in use on RustVisualLab LOCAL?

RustVisualLab LOCAL runs a procedural map, which the game generates.

Lists and filters

Where does RustVisualLab LOCAL appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take RustVisualLab LOCAL: Community Rust servers, indexed and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by the tags on RustVisualLab LOCAL?

Filed under these tags, as published by RustVisualLab LOCAL and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^p (PvE): Player against player combat is off; the world supplies the danger. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at RustVisualLab LOCAL?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 16 hours in.

When does RustVisualLab LOCAL wipe?

Its rhythm is not yet clear, since the record holds too few of RustVisualLab LOCAL's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 42 hours.

Population

How is RustVisualLab LOCAL ranked compared with the rest?

The seven-day player-hours ranking places RustVisualLab LOCAL at #11,109, among the top 50% of ranked servers.

Is RustVisualLab LOCAL quiet or crowded?

At present RustVisualLab LOCAL is offline; its last sighting was 40 hours ago. Averaged across seven days: 1 players, peaking at 1. Filed under busiest hour: 13:00 UTC in the last 48 hours, averaging 1 players.

Server details

What version does RustVisualLab LOCAL use?

Rust network protocol 2635 and build 168909, on Windows, is what RustVisualLab LOCAL runs. Steam keeps your game updated, but the protocol must match for you to join.

Is RustVisualLab LOCAL reachable, and does it stay up?

As of now RustVisualLab LOCAL is offline, with its last appearance 40 hours ago. Of the last 2 full days, 3 of 48 hours were up, 6% of the time. The earliest sighting at Rust Server Index is 26 October 2026.

Which region is RustVisualLab LOCAL in?

RustVisualLab LOCAL gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 93.170.160.47:28025.

Joining the server

What is the way onto RustVisualLab LOCAL?

If you would rather use the console, press F1 in Rust and enter client.connect 93.170.160.47:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.