Rust Server IndexCard catalogue of Rust servers

Holdings11,642 servers45,345 players106 fresh wipes

Call no.14561 Off the shelf · offline

Tiny Rust Test Server

Offline 93.159.0.245:28015 checked 24d ago

Subjects
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#14,561
top 64%
Last wipeWiped2 OCT2026 · 26d 20h ago
26d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct3 Oct6 Oct8 Oct11 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 11:55 UTC26d ago
1 – running 1
1 OCT 2026Thu 1 Oct, 15:45 UTC27d ago
1 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
291/ 300
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
269/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
26/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
23/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
38/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
129/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Tiny Rust Test Server, which rules and settings apply?

The name of Tiny Rust Test Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Tiny Rust Test Server?

A procedural map, generated by the game, is what Tiny Rust Test Server runs.

Lists and filters

Which lists and filters on Rust Server Index is Tiny Rust Test Server filed under?

The Rust Server Index lists that include Tiny Rust Test Server are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Tiny Rust Test Server?

Filed under these tags, as published by Tiny Rust Test Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Tiny Rust Test Server?

The average peak across its recent wipes is 1 players. The latest wipe peaked 1 hours in.

How often is Tiny Rust Test Server wiped, and on what schedule?

The record holds too few of Tiny Rust Test Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 20 hours.

Population

Where does Tiny Rust Test Server sit in the rankings?

On player hours over seven days, Tiny Rust Test Server takes #14,561, within the top 64% of ranked servers.

What does the player count on Tiny Rust Test Server look like?

The last check found Tiny Rust Test Server offline, last seen 24 days 21 hours ago.

Server facts

What version does Tiny Rust Test Server use?

Rust network protocol 2634 and build 166652, on Windows, is what Tiny Rust Test Server runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Tiny Rust Test Server reachable, and does it stay up?

The server is down at this moment; the last sighting of Tiny Rust Test Server was 24 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 28 September 2026 it was first seen by Rust Server Index.

Which region is Tiny Rust Test Server in?

No region is published by Tiny Rust Test Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 93.159.0.245:28015.

How to join

How can you connect to Tiny Rust Test Server?

Two ways in. Type client.connect 93.159.0.245:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp2
Max players 2 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.