NatS
Offline 93.138.236.104:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On NatS, which rules and settings apply?
No gather rate appears in the name NatS. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on NatS?
Generated by the game, the map is procedural on NatS.
Tags
Where does NatS appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is NatS: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on NatS?
The server's own tags are listed here, and the game's server browser reads them: NatS gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167058 (Build): It runs build 167058; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
When does NatS wipe?
The record holds too few of NatS's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 23 days 19 hours.
Players and ranking
What position does NatS hold among Rust servers?
Filed under rankings: #13,702 for NatS on seven-day player hours, top 62% overall.
Is NatS quiet or crowded?
Filed under offline: NatS, last seen 22 days 13 hours ago.
Server details
What Rust version is NatS on?
Rust network protocol 2634 and build 167058, on Windows, is what NatS runs. Steam keeps your game updated, but the protocol must match for you to join.
Is NatS reachable, and does it stay up?
As of now NatS is offline, with its last appearance 22 days 13 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 7 October 2026.
Where in the world is NatS hosted?
No region is published by NatS. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 93.138.236.104:28015.
How to join
What is the way onto NatS?
Enter client.connect 93.138.236.104:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
mp10
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.