Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers86,322 players405 fresh wipes

Call no.15268 On the shelf · online

Donay Test

Online 92.118.207.131:28147 checked 12m ago

Subjects
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipeWiped21 OCT2026 · 8d 6h ago
8d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 OCT 2026Wed 21 Oct, 15:43 UTC8d ago
1 – running 0
15 OCT 2026Thu 15 Oct, 11:34 UTC14d ago
0 – 6.2 days 0
1 OCT 2026Thu 1 Oct, 10:04 UTC28d ago
3 halved by day 1 14.1 days 1
30 SEP 2026Wed 30 Sep, 13:27 UTC29d ago
3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average
198/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
276/ 300
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
737/ 800
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
42/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
818/ 900
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average
651/ 725
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Donay Test?

No gather rate appears in the name Donay Test. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Donay Test?

Size 4,250, seed 1558127509: the game generates the procedural map on Donay Test. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Donay Test filed under?

These lists on Rust Server Index take Donay Test: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Donay Test?

The server's own tags are listed here, and the game's server browser reads them: Donay Test gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on Donay Test?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

How often is Donay Test wiped, and on what schedule?

Donay Test wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 8 days 6 hours is when its current world was made.

Players and ranking

How is Donay Test ranked compared with the rest?

Filed under rankings: #15,268 for Donay Test on seven-day player hours, top 68% overall.

How many players are on Donay Test at the moment?

Filed under live counts: Donay Test, 0 players on 40 slots at present. 0 players is the average over the past seven days.

Server details

What Rust version is Donay Test on?

Rust network protocol 2634 and build 167781 on Linux is what you will find on Donay Test. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Donay Test?

Right now Donay Test is up and running. Its reported uptime gives the last restart as roughly 8 days 3 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 30 September 2026.

How well does Donay Test perform?

Averaged over the last 48 hours, server fps was 206, with a low of 159. The entity count reached 98,551, covering buildings, deployables and all else in the world. Memory use reached as much as 4,830 MB. A climbing entity count and low fps are felt by players as lag.

Which region is Donay Test in?

Donay Test gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 92.118.207.131:28147.

Connecting

How can you connect to Donay Test?

Two ways in. Type client.connect 92.118.207.131:28147 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://pineriver.dk.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.