SLASHPLAY server
Offline 91.98.186.88:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 12:09 UTC1d ago |
– | – | running | 0 |
22 OCT 2026Thu 22 Oct, 08:24 UTC6d ago |
0 | – | 5.2 days | 0 |
20 OCT 2026Tue 20 Oct, 15:49 UTC8d ago |
0 | – | 1.7 days | 0 |
15 OCT 2026Thu 15 Oct, 18:09 UTC13d ago |
0 | – | 4.9 days | 0 |
8 OCT 2026Thu 8 Oct, 22:29 UTC20d ago |
0 | – | 6.8 days | 0 |
8 OCT 2026Thu 8 Oct, 12:11 UTC20d ago |
0 | – | 0.4 days | 0 |
7 OCT 2026Wed 7 Oct, 09:29 UTC21d ago |
0 | – | 1.1 days | 0 |
6 OCT 2026Tue 6 Oct, 10:58 UTC22d ago |
0 | – | 0.9 days | 0 |
4 OCT 2026Sun 4 Oct, 02:05 UTC24d ago |
0 | – | 2.4 days | 0 |
3 OCT 2026Sat 3 Oct, 15:10 UTC25d ago |
0 | – | 0.5 days | 0 |
2 OCT 2026Fri 2 Oct, 16:39 UTC26d ago |
0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does SLASHPLAY server run?
The name of SLASHPLAY server does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on SLASHPLAY server?
SLASHPLAY server runs a procedural map, which the game generates.
Tags and filters
On Rust Server Index, which lists and filters carry SLASHPLAY server?
These lists on Rust Server Index take SLASHPLAY server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by the tags on SLASHPLAY server?
Filed under these tags, as published by SLASHPLAY server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on SLASHPLAY server?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does SLASHPLAY server follow?
No next wipe can be predicted for SLASHPLAY server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 35 hours is when its current world was made.
Player counts
How is SLASHPLAY server ranked compared with the rest?
On player hours over seven days, SLASHPLAY server takes #15,349, within the top 69% of ranked servers.
What does the player count on SLASHPLAY server look like?
At present SLASHPLAY server is offline; its last sighting was 35 hours ago. Filed under seven-day average: 0 players.
Server details
Which Rust build is SLASHPLAY server running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on SLASHPLAY server. To join you need the same protocol; Steam handles the update.
How reliable is SLASHPLAY server, and is it online now?
Last seen 35 hours ago, SLASHPLAY server is offline right now. Uptime for the last 7 full days came to 1%, 2 hours out of 168. On 2 October 2026 it was first seen by Rust Server Index.
Where in the world is SLASHPLAY server hosted?
No region is published by SLASHPLAY server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 91.98.186.88:28015.
How to join
What steps lead onto SLASHPLAY server?
If you would rather use the console, press F1 in Rust and enter client.connect 91.98.186.88:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.