Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players23 fresh wipes

Call no.7168 Off the shelf · offline

NastyClark

Offline 91.95.4.35:28015 checked 4d ago

Subjects
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#7,168
top 32%
Last wipeWiped23 OCT2026 · 5d 0h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 18:37 UTC5d ago
1 – running 0
21 OCT 2026Wed 21 Oct, 17:21 UTC7d ago
1 held half 2.1 days 0
20 OCT 2026Tue 20 Oct, 21:59 UTC7d ago
1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
636/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
485/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
59/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average
138/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average
255/ 300
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on NastyClark?

You will find no gather rate in the name of NastyClark. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on NastyClark?

A procedural map, generated by the game, is what NastyClark runs.

Tags and filters

Which lists and filters on Rust Server Index is NastyClark filed under?

The Rust Server Index lists that include NastyClark are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for NastyClark?

These are the tags NastyClark publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on NastyClark?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often is NastyClark wiped, and on what schedule?

NastyClark wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 5 days.

Population

How is NastyClark ranked compared with the rest?

On player hours over seven days, NastyClark takes #7,168, within the top 32% of ranked servers.

What does the player count on NastyClark look like?

Filed under offline: NastyClark, last seen 4 days 10 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.

Operator and status

What version does NastyClark use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on NastyClark. The protocol must match before you can join, and Steam takes care of updating it.

Is NastyClark reachable, and does it stay up?

As of now NastyClark is offline, with its last appearance 4 days 10 hours ago. Uptime for the last 7 full days came to 14%, 24 hours out of 168. On 20 October 2026 it was first seen by Rust Server Index.

What is the location of NastyClark?

NastyClark gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 91.95.4.35:28015.

Connecting

How can you connect to NastyClark?

Two ways in. Type client.connect 91.95.4.35:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.