Development Server
Online NA · us5 91.229.114.45:28075 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 17:02 UTC1d ago |
– | – | running | 0 |
25 OCT 2026Sun 25 Oct, 21:41 UTC2d ago |
1 | – | 0.8 days | 0 |
21 OCT 2026Wed 21 Oct, 19:14 UTC6d ago |
1 | halved by day 2 | 4.1 days | 0 |
21 OCT 2026Wed 21 Oct, 04:33 UTC7d ago |
1 | – | 0.6 days | 0 |
12 OCT 2026Mon 12 Oct, 09:42 UTC15d ago |
1 | halved by day 2 | 8.8 days | 0 |
10 OCT 2026Sat 10 Oct, 06:47 UTC17d ago |
1 | halved by day 1 | 2.1 days | 0 |
1 OCT 2026Thu 1 Oct, 19:10 UTC FW26d ago |
1 | halved by day 1 | 8.5 days | 0 |
30 SEP 2026Wed 30 Sep, 06:48 UTC27d ago |
1 | – | 1.5 days | 0 |
27 SEP 2026Sun 27 Sep, 03:17 UTC31d ago |
1 | halved by day 1 | 3.1 days | 0 |
25 SEP 2026Fri 25 Sep, 23:47 UTC32d ago |
1 | – | 1.1 days | 0 |
23 SEP 2026Wed 23 Sep, 03:40 UTC35d ago |
1 | halved by day 1 | 2.8 days | 0 |
21 SEP 2026Mon 21 Sep, 19:42 UTC36d ago |
1 | – | 1.3 days | 0 |
21 SEP 2026Mon 21 Sep, 06:19 UTC37d ago |
1 | – | 0.6 days | 0 |
15 SEP 2026Tue 15 Sep, 18:47 UTC42d ago |
1 | halved by day 1 | 5.5 days | 0 |
14 SEP 2026Mon 14 Sep, 00:26 UTC44d ago |
1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Development Server run?
No gather rate appears in the name Development Server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Development Server?
Development Server runs a procedural map of size 2,600 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
Which lists and filters on Rust Server Index is Development Server filed under?
The Rust Server Index lists that include Development Server are Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags are attached to Development Server, and what do they stand for?
These are the tags Development Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): Region code on file: us5; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): The browser files it under North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How does a wipe day run on Development Server?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.
How often is Development Server wiped, and on what schedule?
There is no next wipe to predict for Development Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 37 hours is when its current world was made.
Players and ranking
What position does Development Server hold among Rust servers?
On seven-day player hours, Development Server takes #13,688 overall and #1,438 in North America, within the top 62% of ranked servers.
How many players are on Development Server at the moment?
Filed under live counts: Development Server, 0 players on 5 slots at present. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 17:00 UTC in the last 48 hours, averaging 0 players.
Operator and status
What version does Development Server use?
Rust network protocol 2635 and build 168909, on Linux, is what Development Server runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Development Server, and is it online now?
The server is live at this moment: Development Server. The uptime it reports puts the last restart at about 36 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on Development Server good?
Server fps held at 60 on average across the last 48 hours, never dropping below 60. Buildings, deployables and everything else in the world came to as many as 36,404 entities. The peak memory figure stood at 1,972 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of Development Server?
Filed under North America by its own listing, Development Server carries the NA tag and the region code us5. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 91.229.114.45:28075.
Joining the server
How can you connect to Development Server?
Enter client.connect 91.229.114.45:28075 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
