Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.9 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
19 OCT 2026Mon 19 Oct, 13:30 UTC9d ago |
0 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 13:52 UTC27d ago |
1 | halved by day 1 | 18 days | 0 |
29 SEP 2026Tue 29 Sep, 20:56 UTC29d ago |
1 | – | 1.7 days | 0 |
21 SEP 2026Mon 21 Sep, 14:51 UTC37d ago |
1 | halved by day 1 | 8.3 days | 0 |
20 SEP 2026Sun 20 Sep, 22:43 UTC38d ago |
2 | – | 0.7 days | 0 |
18 SEP 2026Fri 18 Sep, 00:34 UTC41d ago |
2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Project Paradox Test Server, which rules and settings apply?
The name of Project Paradox Test Server does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.
What is the map on Project Paradox Test Server?
Project Paradox Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Where does Project Paradox Test Server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Project Paradox Test Server: Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on Project Paradox Test Server?
Filed under these tags, as published by Project Paradox Test Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): Player cap: 20; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus5 (Region code): us5 is the region code recorded here; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at Project Paradox Test Server?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does Project Paradox Test Server follow?
There is no next wipe to predict for Project Paradox Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 11 hours is when its current world was made.
Player counts
What position does Project Paradox Test Server hold among Rust servers?
The seven-day player-hours ranking places Project Paradox Test Server at #15,349 and #1,521 in North America, among the top 69% of ranked servers.
What does the player count on Project Paradox Test Server look like?
Project Paradox Test Server is currently showing 0 players on 20 slots. Averaged over the last seven days, the count is 0 players.
Operator and status
What version does Project Paradox Test Server use?
Rust network protocol 2634 and build 167781 on Linux is what you will find on Project Paradox Test Server. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Project Paradox Test Server, and is it online now?
You will find Project Paradox Test Server online as of now. Its reported uptime gives the last restart as roughly 9 days 9 hours ago. Of the last 7 full days, 144 of 168 hours were up, 86% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
How well does Project Paradox Test Server perform?
The last 48 hours give an average of 48 server fps and a floor of 48. The entity count reached 112,944, covering buildings, deployables and all else in the world. Memory use reached as much as 4,413 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Project Paradox Test Server?
Project Paradox Test Server gives North America as its location, the tag NA and the region code us5. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 91.229.114.24:28047.
How to join
How can you connect to Project Paradox Test Server?
Two ways in. Type client.connect 91.229.114.24:28047 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.