Rust Server IndexCard catalogue of Rust servers

Holdings11,694 servers35,972 players94 fresh wipes

Call no.NA7623 On the shelf · online

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 11m ago

Subjects 1. vanilla2. modded3. oxide
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#7,623
top 34% · #1125 in NA
Last wipeWiped19 OCT2026 · 9d 23h ago
9d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 02:02 UTC10d ago
2 – running 1
18 OCT 2026Sun 18 Oct, 04:53 UTC10d ago
2 – 0.9 days 0
17 OCT 2026Sat 17 Oct, 15:47 UTC11d ago
2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average
54/ 100
NA 45/ 50
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
13/ 100
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
1/ 150
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
18/ 175
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
10/ 90
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does RedMoon (In Development) run?

You will find no gather rate in the name of RedMoon (In Development). The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.

What is the map on RedMoon (In Development)?

Generated by the game, the procedural map of RedMoon (In Development) has size 4,000 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

On Rust Server Index, which lists and filters carry RedMoon (In Development)?

These lists on Rust Server Index take RedMoon (In Development): Modded Rust servers, filed by play style and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on RedMoon (In Development)?

These are the tags RedMoon (In Development) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $rus5 (Region code): Region code on file: us5; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on RedMoon (In Development) when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 1 hours into the latest wipe, the crowd reached its peak.

When does RedMoon (In Development) wipe?

There is no next wipe to predict for RedMoon (In Development), which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 9 days 23 hours is when its current world was made.

Player counts

How is RedMoon (In Development) ranked compared with the rest?

The seven-day player-hours ranking places RedMoon (In Development) at #7,623 and #1,125 in North America, among the top 34% of ranked servers.

Is RedMoon (In Development) quiet or crowded?

The live count for RedMoon (In Development) stands at 0 players, out of 100 slots. Filed under seven-day figures: an average of 0 players and a peak of 2.

Server facts

Which Rust build is RedMoon (In Development) running?

Rust network protocol 2635 and build 168909, on Linux, is what RedMoon (In Development) runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is RedMoon (In Development), and is it online now?

The server is live at this moment: RedMoon (In Development). The uptime it reports puts the last restart at about 18 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 17 October 2026.

How well does RedMoon (In Development) perform?

The last 48 hours give an average of 29 server fps and a floor of 4. Buildings, deployables and everything else in the world came to as many as 98,455 entities. Up to 2,599 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is RedMoon (In Development) hosted?

The NA tag places RedMoon (In Development) in North America by its own listing, and its region code is us5. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 91.229.114.221:28023.

Connecting

What steps lead onto RedMoon (In Development)?

Enter client.connect 91.229.114.221:28023 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$rus5
Region code Region code on file: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.