ALLIANT GAMES - DEVELOPMENT
Online NA · us5 91.229.114.221:28004 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.9 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
20 OCT 2026Tue 20 Oct, 22:53 UTC8d ago |
2 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 21:00 UTC FW27d ago |
0 | – | 19.1 days | 0 |
30 SEP 2026Wed 30 Sep, 22:50 UTC28d ago |
1 | – | 0.9 days | 0 |
17 SEP 2026Thu 17 Sep, 02:00 UTC42d ago |
1 | halved by day 1 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On ALLIANT GAMES - DEVELOPMENT, which rules and settings apply?
The name of ALLIANT GAMES - DEVELOPMENT does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on ALLIANT GAMES - DEVELOPMENT?
Size 4,096, seed 1337: the game generates the procedural map on ALLIANT GAMES - DEVELOPMENT. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Tags
On Rust Server Index, which lists and filters carry ALLIANT GAMES - DEVELOPMENT?
The Rust Server Index lists that include ALLIANT GAMES - DEVELOPMENT are Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which operator stands behind ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT publishes a alliant.gg hostname, as does 1 other server we track, which points to one operator for them all.
What is meant by the tags on ALLIANT GAMES - DEVELOPMENT?
Filed under these tags, as published by ALLIANT GAMES - DEVELOPMENT and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus5 (Region code): Region code on file: us5; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework; NA (North America): North America is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on ALLIANT GAMES - DEVELOPMENT when wipe day comes?
The average peak across its recent wipes is 1 players. The latest wipe peaked 45 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.
How often is ALLIANT GAMES - DEVELOPMENT wiped, and on what schedule?
No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 8 days 5 hours.
Player counts
Where does ALLIANT GAMES - DEVELOPMENT sit in the rankings?
On seven-day player hours, ALLIANT GAMES - DEVELOPMENT takes #8,926 overall and #1,222 in North America, within the top 40% of ranked servers.
Is ALLIANT GAMES - DEVELOPMENT quiet or crowded?
The live count for ALLIANT GAMES - DEVELOPMENT stands at 0 players, out of 1 slots. Filed under seven-day figures: an average of 0 players and a peak of 2.
Server facts
What version does ALLIANT GAMES - DEVELOPMENT use?
Rust network protocol 2635 and build 168909, on Linux, is what ALLIANT GAMES - DEVELOPMENT runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of ALLIANT GAMES - DEVELOPMENT?
You will find ALLIANT GAMES - DEVELOPMENT online as of now. About 12 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on ALLIANT GAMES - DEVELOPMENT good?
Averaged over the last 48 hours, server fps was 30, with a low of 30. The entity count reached 88,615, covering buildings, deployables and all else in the world. Memory use reached as much as 2,865 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is ALLIANT GAMES - DEVELOPMENT hosted?
The NA tag places ALLIANT GAMES - DEVELOPMENT in North America by its own listing, and its region code is us5. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 91.229.114.221:28004.
Connecting
What is the way onto ALLIANT GAMES - DEVELOPMENT?
Enter client.connect 91.229.114.221:28004 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://discord.com/invite/alliant is where its website lives.
Server tags
What each one means.
Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
