Rust Server IndexCard catalogue of Rust servers

Holdings11,658 servers32,604 players75 fresh wipes

Call no.NA8926 On the shelf · online

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 13m ago

Subjects 1. vanilla2. modded3. carbon
Players now
0/ 1
0% full
7-day average
0
peak 2
Rank
#8,926
top 40% · #1222 in NA
Last wipeWiped20 OCT2026 · 8d 5h ago
8d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 22:53 UTC8d ago
2 – running 0
1 OCT 2026Thu 1 Oct, 21:00 UTC FW27d ago
0 – 19.1 days 0
30 SEP 2026Wed 30 Sep, 22:50 UTC28d ago
1 – 0.9 days 0
17 SEP 2026Thu 17 Sep, 02:00 UTC42d ago
1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average
43/ 100
NA 39/ 50
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
13/ 100
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
1/ 150
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
11/ 175
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
10/ 90
Reference desk

Quick answers

From the figures on this page.

Map and rules

On ALLIANT GAMES - DEVELOPMENT, which rules and settings apply?

The name of ALLIANT GAMES - DEVELOPMENT does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on ALLIANT GAMES - DEVELOPMENT?

Size 4,096, seed 1337: the game generates the procedural map on ALLIANT GAMES - DEVELOPMENT. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags

On Rust Server Index, which lists and filters carry ALLIANT GAMES - DEVELOPMENT?

The Rust Server Index lists that include ALLIANT GAMES - DEVELOPMENT are Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which operator stands behind ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT publishes a alliant.gg hostname, as does 1 other server we track, which points to one operator for them all.

What is meant by the tags on ALLIANT GAMES - DEVELOPMENT?

Filed under these tags, as published by ALLIANT GAMES - DEVELOPMENT and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus5 (Region code): Region code on file: us5; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework; NA (North America): North America is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on ALLIANT GAMES - DEVELOPMENT when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 45 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

How often is ALLIANT GAMES - DEVELOPMENT wiped, and on what schedule?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 8 days 5 hours.

Player counts

Where does ALLIANT GAMES - DEVELOPMENT sit in the rankings?

On seven-day player hours, ALLIANT GAMES - DEVELOPMENT takes #8,926 overall and #1,222 in North America, within the top 40% of ranked servers.

Is ALLIANT GAMES - DEVELOPMENT quiet or crowded?

The live count for ALLIANT GAMES - DEVELOPMENT stands at 0 players, out of 1 slots. Filed under seven-day figures: an average of 0 players and a peak of 2.

Server facts

What version does ALLIANT GAMES - DEVELOPMENT use?

Rust network protocol 2635 and build 168909, on Linux, is what ALLIANT GAMES - DEVELOPMENT runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of ALLIANT GAMES - DEVELOPMENT?

You will find ALLIANT GAMES - DEVELOPMENT online as of now. About 12 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on ALLIANT GAMES - DEVELOPMENT good?

Averaged over the last 48 hours, server fps was 30, with a low of 30. The entity count reached 88,615, covering buildings, deployables and all else in the world. Memory use reached as much as 2,865 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is ALLIANT GAMES - DEVELOPMENT hosted?

The NA tag places ALLIANT GAMES - DEVELOPMENT in North America by its own listing, and its region code is us5. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 91.229.114.221:28004.

Connecting

What is the way onto ALLIANT GAMES - DEVELOPMENT?

Enter client.connect 91.229.114.221:28004 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://discord.com/invite/alliant is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$rus5
Region code Region code on file: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.