Rust Server IndexCard catalogue of Rust servers

Holdings11,674 servers57,845 players99 fresh wipes

Call no.8189 Off the shelf · offline

TEST

Offline 91.200.52.59:28015 checked 1d ago

Subjects
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#8,189
top 37%
Last wipeWiped25 OCT2026 · 2d 23h ago
2d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep13 Oct17 Oct22 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 10:37 UTC2d ago
1 – running 1
12 OCT 2026Mon 12 Oct, 19:27 UTC15d ago
1 held half 12.6 days 1
9 OCT 2026Fri 9 Oct, 17:59 UTC18d ago
– – 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
567/ 575
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
378/ 400
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
41/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
43/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
158/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
79/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On TEST, which rules and settings apply?

No gather rate appears in the name TEST. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on TEST?

TEST runs a procedural map, which the game generates.

Tags and filters

Where does TEST appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include TEST are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for TEST?

Filed under these tags, as published by TEST and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at TEST?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does TEST wipe?

TEST wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 2 days 23 hours.

Players and ranking

Where does TEST sit in the rankings?

On player hours over seven days, TEST takes #8,189, within the top 37% of ranked servers.

Is TEST quiet or crowded?

At present TEST is offline; its last sighting was 36 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1. Over the last 48 hours, 21:00 UTC drew the highest average: 1 players.

Server facts

What Rust version is TEST on?

Rust network protocol 2635 and build 168909, on Windows, is what TEST runs. To join you need the same protocol; Steam handles the update.

How reliable is TEST, and is it online now?

As of now TEST is offline, with its last appearance 36 hours ago. Of the last 7 full days, 10 of 168 hours were up, 6% of the time. It was first recorded by Rust Server Index on 20 September 2026.

Where in the world is TEST hosted?

TEST gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 91.200.52.59:28015.

Connecting

What steps lead onto TEST?

Two ways in. Type client.connect 91.200.52.59:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.