Rust Server IndexCard catalogue of Rust servers

Holdings11,899 servers103,131 players371 fresh wipes

Call no.7982 On the shelf · online

LionForge Vanilla #1

Online 91.122.45.39:28015 checked 12m ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#7,982
top 36%
Last wipeWiped29 OCT2026 · 3h ago
3h ago · monthly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 15:07 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
010020030040019:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 15:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap
7 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
20%else halves by day 4

Coming wipes

  1. in 7d 0hThu 5 Nov, 19:00 UTCFW
  2. in 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 15:07 UTC3h ago
– – running 0
22 OCT 2026Thu 22 Oct, 15:07 UTC7d ago
1 – – 0
15 OCT 2026Thu 15 Oct, 15:07 UTC14d ago
1 halved by day 4 7 days 0
2 OCT 2026Fri 2 Oct, 07:27 UTC27d ago
1 halved by day 3 13.3 days 0
17 SEP 2026Thu 17 Sep, 23:21 UTC41d ago
2 halved by day 5 14.3 days 0
12 SEP 2026Sat 12 Sep, 11:57 UTC47d ago
2 held half 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
79/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average
229/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
31/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 75 on average
150/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 71 on average
283/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 66 on average
455/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On LionForge Vanilla #1, which rules and settings apply?

The name of LionForge Vanilla #1 does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.

Which map is in use on LionForge Vanilla #1?

Generated by the game, the procedural map of LionForge Vanilla #1 has size 3,500 and seed 1536668047. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Where does LionForge Vanilla #1 appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take LionForge Vanilla #1: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which tags are attached to LionForge Vanilla #1, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: LionForge Vanilla #1 gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at LionForge Vanilla #1?

Its recent wipes averaged 1 players at peak. 44 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 20% of the time. By day 4 the crowd had fallen below half when it didn't hold.

How often is LionForge Vanilla #1 wiped, and on what schedule?

The only wipe on LionForge Vanilla #1 is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 3 hours. Its tags state a wipe schedule of once a month.

Player counts

What position does LionForge Vanilla #1 hold among Rust servers?

On player hours over seven days, LionForge Vanilla #1 takes #7,982, within the top 36% of ranked servers.

Is LionForge Vanilla #1 quiet or crowded?

LionForge Vanilla #1 is currently showing 0 players on 50 slots. Averaged across seven days: 0 players, peaking at 2.

Operator and status

Which Rust build is LionForge Vanilla #1 running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on LionForge Vanilla #1. To join you need the same protocol; Steam handles the update.

How reliable is LionForge Vanilla #1, and is it online now?

You will find LionForge Vanilla #1 online as of now. The uptime it reports puts the last restart at about 2 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does LionForge Vanilla #1 perform?

Server fps held at 169 on average across the last 48 hours, never dropping below 129. The entity count reached 67,351, covering buildings, deployables and all else in the world. Up to 4,946 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is LionForge Vanilla #1 hosted?

There is no region on record for LionForge Vanilla #1; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 91.122.45.39:28015.

Connecting

How can you connect to LionForge Vanilla #1?

Two ways in. Type client.connect 91.122.45.39:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://rust.lionforge.dev/en/.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.