Rust Server IndexCard catalogue of Rust servers

Holdings11,611 servers34,878 players62 fresh wipes

Call no.13973 Off the shelf · offline

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 32d ago

Subjects
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#13,973
top 61%
Last wipeWiped25 SEP2026 · 32d 12h ago
32d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average
214/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average
15/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average
19/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
115/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
40/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
42/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Staging Crossjoin Test?

You will find no gather rate in the name of Staging Crossjoin Test. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Staging Crossjoin Test?

Staging Crossjoin Test runs a procedural map, which the game generates.

Lists and filters

Where does Staging Crossjoin Test appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Staging Crossjoin Test are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Staging Crossjoin Test, and what do they stand for?

Filed under these tags, as published by Staging Crossjoin Test and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs165824 (Build): The game build here is 165824; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

When does Staging Crossjoin Test wipe?

Staging Crossjoin Test's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 32 days 12 hours.

Players and ranking

How is Staging Crossjoin Test ranked compared with the rest?

The seven-day player-hours ranking places Staging Crossjoin Test at #13,973, among the top 61% of ranked servers.

Is Staging Crossjoin Test quiet or crowded?

The last check found Staging Crossjoin Test offline, last seen 32 days 11 hours ago.

Server facts

Which Rust build is Staging Crossjoin Test running?

Rust network protocol 2634 and build 165824 on Windows is what you will find on Staging Crossjoin Test. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Staging Crossjoin Test, and is it online now?

As of now Staging Crossjoin Test is offline, with its last appearance 32 days 11 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 25 September 2026.

Which region is Staging Crossjoin Test in?

No region is published by Staging Crossjoin Test. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 91.1.111.20:28025.

Connecting

How can you connect to Staging Crossjoin Test?

Two ways in. Type client.connect 91.1.111.20:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp2
Max players 2 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs165824
Build The game build here is 165824.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.