Rust Server IndexCard catalogue of Rust servers

Holdings11,802 servers77,039 players111 fresh wipes

Call no.15960 Off the shelf · offline

typical Test2

Offline 9.195.144.165:20000 checked 21d ago

Subjects
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,960
top 71%
Last wipeWiped5 OCT2026 · 23d 14h ago
23d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
581/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
366/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
46/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
44/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
127/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
144/ 300
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does typical Test2 run?

The name of typical Test2 does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on typical Test2?

A procedural map, generated by the game, is what typical Test2 runs.

Tags

Which lists and filters on Rust Server Index is typical Test2 filed under?

The Rust Server Index lists that include typical Test2 are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for typical Test2?

The server's own tags are listed here, and the game's server browser reads them: typical Test2 gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

When does typical Test2 wipe?

Its rhythm is not yet clear, since the record holds too few of typical Test2's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 23 days 14 hours.

Player counts

How is typical Test2 ranked compared with the rest?

On player hours over seven days, typical Test2 takes #15,960, within the top 71% of ranked servers.

Is typical Test2 quiet or crowded?

Filed under offline: typical Test2, last seen 21 days 13 hours ago.

Server details

What Rust version is typical Test2 on?

Rust network protocol 2634 and build 166652 on Linux is what you will find on typical Test2. To join you need the same protocol; Steam handles the update.

Is typical Test2 reachable, and does it stay up?

Last seen 21 days 13 hours ago, typical Test2 is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 6 October 2026.

What is the location of typical Test2?

typical Test2 gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 9.195.144.165:20000.

Joining the server

What is the way onto typical Test2?

Enter client.connect 9.195.144.165:20000 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.