[Rust.kz] Classic
Online EU 89.218.13.144:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers, top 13% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 14:28 UTC, in 17h. Every Thursday at 14:28 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 49players, last three wipes
- crowd held
- 0%else halves by day 4
Coming wipes
- in 17hThu 29 Oct, 14:28 UTC
- in 7d 22hThu 5 Nov, 19:00 UTCFW
- in 14d 17hThu 12 Nov, 14:28 UTC
- in 21d 17hThu 19 Nov, 14:28 UTC
- in 28d 17hThu 26 Nov, 14:28 UTC
- in 35d 22hThu 3 Dec, 19:00 UTCFW
- in 42d 17hThu 10 Dec, 14:28 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 72, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 14:28 UTC6d ago |
72 | – | running | 3 |
15 OCT 2026Thu 15 Oct, 14:28 UTC13d ago |
39 | halved by day 3 | 7 days | 10 |
8 OCT 2026Thu 8 Oct, 14:28 UTC20d ago |
37 | halved by day 4 | 7 days | 10 |
1 OCT 2026Thu 1 Oct, 17:54 UTC FW27d ago |
29 | halved by day 4 | 6.9 days | 3 |
24 SEP 2026Thu 24 Sep, 14:32 UTC34d ago |
52 | halved by day 4 | 7.1 days | 5 |
17 SEP 2026Thu 17 Sep, 14:28 UTC41d ago |
49 | halved by day 4 | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does [Rust.kz] Classic run?
You will find no gather rate in the name of [Rust.kz] Classic. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. Oxide plugins are run on it. Its own label is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on [Rust.kz] Classic?
[Rust.kz] Classic runs a procedural map of size 3,650 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Where does [Rust.kz] Classic appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include [Rust.kz] Classic are Rust servers filed under Europe, Community Rust servers, indexed and Vanilla Rust servers. It appears under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Average players: 10+ on average.
Which operator stands behind [Rust.kz] Classic?
The same operator most likely runs [Rust.kz] Classic and 1 other tracked server, since all publish a rust.kz hostname.
How should you read the tags listed for [Rust.kz] Classic?
The server's own tags are listed here, and the game's server browser reads them: [Rust.kz] Classic gives gmvanilla (Game mode): Filed under vanilla survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): This server uses Oxide (uMod) for plugins; EU (Europe): Server browser region: Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on [Rust.kz] Classic?
At their busiest, its recent wipes drew 49 players on average. The latest wipe peaked 2 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half when it didn't hold.
Which wipe timetable does [Rust.kz] Classic follow?
The wipe rhythm of [Rust.kz] Classic is every Thursday at 14:28 UTC. On Thursday 29 October at 14:28 UTC the next wipe is due. The world it runs now was made 6 days 6 hours. Its tags carry a wipe schedule of once a week.
Population
What position does [Rust.kz] Classic hold among Rust servers?
On seven-day player hours, [Rust.kz] Classic takes #837 overall and #370 in Europe, within the top 4% of ranked servers.
How many players are on [Rust.kz] Classic at the moment?
Filed under live counts: [Rust.kz] Classic, 1 players on 500 slots at present. Filed under seven-day figures: an average of 12 players and a peak of 72. Over the last 48 hours, 21:00 UTC drew the highest average: 8 players.
Server details
Which Rust build is [Rust.kz] Classic running?
Rust network protocol 2635 and build 168909, on Linux, is what [Rust.kz] Classic runs. To join you need the same protocol; Steam handles the update.
Is [Rust.kz] Classic reachable, and does it stay up?
The server is live at this moment: [Rust.kz] Classic. Its reported uptime gives the last restart as roughly 11 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
What is performance like on [Rust.kz] Classic?
The last 48 hours give an average of 94 server fps and a floor of 84. The entity count reached 101,276, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,366 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is [Rust.kz] Classic in?
The EU tag places [Rust.kz] Classic, by its own listing, in Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 89.218.13.144:28015.
Joining the server
What steps lead onto [Rust.kz] Classic?
If you would rather use the console, press F1 in Rust and enter client.connect 89.218.13.144:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/STJwd78hZz.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
mp500
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
