Rust Server IndexCard catalogue of Rust servers

Holdings11,622 servers37,258 players80 fresh wipes

Call no.15825 Off the shelf · offline

LAG-TEAM

Offline 89.179.241.141:28015 checked 20d ago

Subjects
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,825
top 72%
Last wipeWiped2 OCT2026 · 26d 12h ago
26d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
12 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 18:11 UTC26d ago
1 – running 0
20 SEP 2026Sun 20 Sep, 16:59 UTC38d ago
1 halved by day 5 12 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average
226/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
33/ 225
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
20/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average
15/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
18/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
35/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does LAG-TEAM run?

The name of LAG-TEAM does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on LAG-TEAM?

Generated by the game, the procedural map of LAG-TEAM has size 3,700 and seed 420830277. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry LAG-TEAM?

The Rust Server Index lists that include LAG-TEAM are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to LAG-TEAM, and what do they stand for?

Filed under these tags, as published by LAG-TEAM and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on LAG-TEAM?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 1 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 5.

When does LAG-TEAM wipe?

Its rhythm is not yet clear, since the record holds too few of LAG-TEAM's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 12 hours is when its current world was made.

Players and ranking

How is LAG-TEAM ranked compared with the rest?

Filed under rankings: #15,825 for LAG-TEAM on seven-day player hours, top 72% overall.

What does the player count on LAG-TEAM look like?

The last check found LAG-TEAM offline, last seen 20 days 8 hours ago.

Server facts

What Rust version is LAG-TEAM on?

Rust network protocol 2634 and build 166652, on Windows, is what LAG-TEAM runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is LAG-TEAM, and is it online now?

As of now LAG-TEAM is offline, with its last appearance 20 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Which region is LAG-TEAM in?

LAG-TEAM gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 89.179.241.141:28015.

Connecting

What steps lead onto LAG-TEAM?

Two ways in. Type client.connect 89.179.241.141:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players 5 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.