TEAM PROJECT
Offline EU 89.105.199.210:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 18:57 UTC, in 6d 18h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- in 6d 18hWed 4 Nov, 18:57 UTC
- in 7d 18hThu 5 Nov, 19:00 UTCFW
- in 13d 18hWed 11 Nov, 18:57 UTC
- in 20d 18hWed 18 Nov, 18:57 UTC
- in 27d 18hWed 25 Nov, 18:57 UTC
- in 34d 18hWed 2 Dec, 18:57 UTC
- in 35d 18hThu 3 Dec, 19:00 UTCFW
- in 41d 18hWed 9 Dec, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 SEP 2026Wed 23 Sep, 18:57 UTC35d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On TEAM PROJECT, which rules and settings apply?
The name of TEAM PROJECT does not state a gather rate. The default group limit of 8 players applies. The server runs battlefield, quick PvP with high rates and kits. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.
Tags and filters
On Rust Server Index, which lists and filters carry TEAM PROJECT?
The Rust Server Index lists that include TEAM PROJECT are Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust battlefield servers, indexed. It appears under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which tags are attached to TEAM PROJECT, and what do they stand for?
These are the tags TEAM PROJECT publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Player cap: 150; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): Build on file: 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): One wipe each week; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^i (Battlefield): High rates and kits drive the fast PvP here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): The browser files it under Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on TEAM PROJECT?
The average peak across its recent wipes is 0 players. The latest wipe peaked 1 hours in.
How often is TEAM PROJECT wiped, and on what schedule?
Its schedule is unconfirmed: too few of TEAM PROJECT's wipes are on record, and the prediction follows the tag. Dated for Wednesday 4 November at 18:57 UTC: its next wipe. 35 days 5 hours is when its current world was made. Its tags carry a wipe schedule of once a week.
Player counts
What position does TEAM PROJECT hold among Rust servers?
On seven-day player hours, TEAM PROJECT takes #15,478 overall and #2,515 in Europe, within the top 71% of ranked servers.
What does the player count on TEAM PROJECT look like?
At present TEAM PROJECT is offline; its last sighting was 35 days 5 hours ago.
Server details
Which Rust build is TEAM PROJECT running?
Rust network protocol 2633 and build 165217, on Linux, is what TEAM PROJECT runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of TEAM PROJECT?
Last seen 35 days 5 hours ago, TEAM PROJECT is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 22 September 2026.
Where in the world is TEAM PROJECT hosted?
Filed under Europe by its own listing, TEAM PROJECT carries the EU tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 89.105.199.210:28015.
How to join
What is the way onto TEAM PROJECT?
If you would rather use the console, press F1 in Rust and enter client.connect 89.105.199.210:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.