selftest
Offline 88.212.16.66:28116 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does selftest run?
No gather rate appears in the name selftest. No group limit is published. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.
Tags and filters
Which lists and filters on Rust Server Index is selftest filed under?
The Rust Server Index lists that include selftest are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.
Which tags are attached to selftest, and what do they stand for?
Filed under these tags, as published by selftest and read by the game's server browser: mp2 (Max players): Player cap: 2; v1069 (Protocol): Your client must run protocol 1069 to connect; rust (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How often is selftest wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of selftest's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it.
Players and ranking
What position does selftest hold among Rust servers?
Filed under rankings: #16,661 for selftest on seven-day player hours, top 71% overall.
Is selftest quiet or crowded?
At present selftest is offline; its last sighting was 33 days 7 hours ago.
Server details
What version does selftest use?
Rust network protocol 1069, on Windows, is what selftest runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of selftest?
Last seen 33 days 7 hours ago, selftest is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 24 September 2026 it was first seen by Rust Server Index.
What is the location of selftest?
No region is published by selftest. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 88.212.16.66:28116.
How to join
What steps lead onto selftest?
If you would rather use the console, press F1 in Rust and enter client.connect 88.212.16.66:28116. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as rust,mp2,v1069
Game
mp2
v1069
Other
rust
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.