Rust Server IndexCard catalogue of Rust servers

Holdings11,891 servers102,658 players337 fresh wipes

Call no.9380 On the shelf · online

Test Server

Online 88.198.7.190:28115 checked 13m ago

Subjects 1. solo 2. vanilla3. modded4. carbon
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,380
top 42%
Last wipeWiped23 OCT2026 · 5d 20h ago
5d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep26 Oct29 Oct

Top 42% of all ranked servers, and #178 of the solo servers (top 81%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 22:02 UTC5d ago
2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 48/ 100
EA 24/ 100
SA
[LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full WipeSA · solo · weekly · 9 on average
52/ 100
EU
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average
6/ 200
EU
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average
1/ 400
EU
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10EU · solo · monthly · 3 on average
4/ 400
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Test Server?

The name of Test Server does not state a gather rate. Solo play only: teams are not allowed. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Test Server?

Size 4,250, seed 1234: the game generates the procedural map on Test Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Test Server?

These lists on Rust Server Index take Test Server: Modded Rust servers, filed by play style and Solo Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.

Whose server is Test Server?

Test Server publishes a p-o-t.net hostname, as does 1 other server we track, which points to one operator for them all.

How should you read the tags listed for Test Server?

These are the tags Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts1 (Group limit): The team ceiling is 1; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on Test Server when wipe day comes?

Its recent wipes averaged 2 players at peak. 22 hours into the latest wipe, the crowd reached its peak.

How often is Test Server wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Test Server's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 20 hours.

Player counts

How is Test Server ranked compared with the rest?

Filed under rankings: #9,380 for Test Server on seven-day player hours, top 42% overall. Among servers in the solo group, the rank is #178.

How many players are on Test Server at the moment?

The live count for Test Server stands at 0 players, out of 10 slots. Filed under seven-day figures: an average of 0 players and a peak of 2.

Server details

Which Rust build is Test Server running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Test Server. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Test Server?

You will find Test Server online as of now. The uptime it reports puts the last restart at about 1 hours ago. Uptime for the last 7 full days came to 61%, 103 hours out of 168. On 18 September 2026 it was first seen by Rust Server Index.

How well does Test Server perform?

Averaged over the last 48 hours, server fps was 40, with a low of 40. Buildings, deployables and everything else in the world came to as many as 61,929 entities. The peak memory figure stood at 3,881 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Test Server hosted?

Test Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 88.198.7.190:28115.

Connecting

What is the way onto Test Server?

Enter client.connect 88.198.7.190:28115 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://www.lagcity.eu/.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts1
Group limit The team ceiling is 1.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.