Rust Server IndexCard catalogue of Rust servers

Holdings11,624 servers41,406 players84 fresh wipes

Call no.6252 On the shelf · online

[EU] RustChimera - DEV

Online 88.198.131.67:21015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#6,252
top 28%
Last wipeWiped1 OCT2026 · 27d 13h ago
27d ago · no schedule published
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 7d 11hThu 5 Nov, 19:00 UTCFW
  2. in 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:55 UTC FW27d ago
1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average
18/ 250
EU 42/ 150
EU
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average
0/ 200
EU
PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВEU · groups of 5 · biweekly · 1 on average
1/ 200
EU
Rustafied.com - EU Low PopEU · groups of 6 · monthly · 89 on average
46/ 150
EU
Rustoria.co - EU Low PopEU · groups of 6 · monthly · 82 on average
35/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on [EU] RustChimera - DEV?

The name of [EU] RustChimera - DEV does not state a gather rate. The group limit is 6 players. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on [EU] RustChimera - DEV?

Generated by the game, the procedural map of [EU] RustChimera - DEV has size 3,550 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Where does [EU] RustChimera - DEV appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is [EU] RustChimera - DEV: Tutorial servers, Rust servers filed under Europe and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to [EU] RustChimera - DEV, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: [EU] RustChimera - DEV gives gmvanilla (Game mode): Unmodified survival rules; mp40 (Max players): The queue ceiling sits at 40; ts6 (Group limit): The team ceiling is 6; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^t (Tutorial on): The Facepunch tutorial runs here for new players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on [EU] RustChimera - DEV?

The average peak across its recent wipes is 1 players. The latest wipe peaked 3 hours in.

Which wipe timetable does [EU] RustChimera - DEV follow?

One wipe a month is all [EU] RustChimera - DEV runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 13 hours is when its current world was made.

Players and ranking

How is [EU] RustChimera - DEV ranked compared with the rest?

On player hours over seven days, [EU] RustChimera - DEV takes #6,252, within the top 28% of ranked servers.

What does the player count on [EU] RustChimera - DEV look like?

The live count for [EU] RustChimera - DEV stands at 0 players, out of 40 slots. Averaged across seven days: 0 players, peaking at 2.

Operator and status

What version does [EU] RustChimera - DEV use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [EU] RustChimera - DEV. To join you need the same protocol; Steam handles the update.

Is [EU] RustChimera - DEV reachable, and does it stay up?

You will find [EU] RustChimera - DEV online as of now. The uptime it reports puts the last restart at about 23 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on [EU] RustChimera - DEV?

The last 48 hours give an average of 106 server fps and a floor of 67. The entity count reached 88,242, covering buildings, deployables and all else in the world. The peak memory figure stood at 6,766 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of [EU] RustChimera - DEV?

[EU] RustChimera - DEV gives no region tag, so the name is the only pointer, and it points to Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 88.198.131.67:21015.

Joining the server

What steps lead onto [EU] RustChimera - DEV?

Two ways in. Type client.connect 88.198.131.67:21015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://rustchimera.com/.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp40
Max players The queue ceiling sits at 40.
ts6
Group limit The team ceiling is 6.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^t
Tutorial on The Facepunch tutorial runs here for new players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.