[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- in 7d 11hThu 5 Nov, 19:00 UTCFW
- in 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 17:55 UTC FW27d ago |
1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on [EU] RustChimera - DEV?
The name of [EU] RustChimera - DEV does not state a gather rate. The group limit is 6 players. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on [EU] RustChimera - DEV?
Generated by the game, the procedural map of [EU] RustChimera - DEV has size 3,550 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.
Tags
Where does [EU] RustChimera - DEV appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [EU] RustChimera - DEV: Tutorial servers, Rust servers filed under Europe and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to [EU] RustChimera - DEV, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: [EU] RustChimera - DEV gives gmvanilla (Game mode): Unmodified survival rules; mp40 (Max players): The queue ceiling sits at 40; ts6 (Group limit): The team ceiling is 6; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^t (Tutorial on): The Facepunch tutorial runs here for new players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How does a wipe day run on [EU] RustChimera - DEV?
The average peak across its recent wipes is 1 players. The latest wipe peaked 3 hours in.
Which wipe timetable does [EU] RustChimera - DEV follow?
One wipe a month is all [EU] RustChimera - DEV runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 13 hours is when its current world was made.
Players and ranking
How is [EU] RustChimera - DEV ranked compared with the rest?
On player hours over seven days, [EU] RustChimera - DEV takes #6,252, within the top 28% of ranked servers.
What does the player count on [EU] RustChimera - DEV look like?
The live count for [EU] RustChimera - DEV stands at 0 players, out of 40 slots. Averaged across seven days: 0 players, peaking at 2.
Operator and status
What version does [EU] RustChimera - DEV use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [EU] RustChimera - DEV. To join you need the same protocol; Steam handles the update.
Is [EU] RustChimera - DEV reachable, and does it stay up?
You will find [EU] RustChimera - DEV online as of now. The uptime it reports puts the last restart at about 23 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on [EU] RustChimera - DEV?
The last 48 hours give an average of 106 server fps and a floor of 67. The entity count reached 88,242, covering buildings, deployables and all else in the world. The peak memory figure stood at 6,766 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of [EU] RustChimera - DEV?
[EU] RustChimera - DEV gives no region tag, so the name is the only pointer, and it points to Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 88.198.131.67:21015.
Joining the server
What steps lead onto [EU] RustChimera - DEV?
Two ways in. Type client.connect 88.198.131.67:21015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://rustchimera.com/.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z
Game
gmvanilla
mp40
ts6
v2635
cs168909
ptrak
$r?
Gameplay
^t
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
