Rust Server IndexCard catalogue of Rust servers

Holdings11,706 servers60,014 players164 fresh wipes

Call no.13578 Off the shelf · offline

Rust Local Test

Offline 88.175.92.131:28015 checked 20d ago

Subjects
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,578
top 61%
Last wipeWiped5 OCT2026 · 24d 7h ago
24d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
5 OCT 2026Mon 5 Oct, 17:27 UTC24d ago
1 – running 1
1 OCT 2026Thu 1 Oct, 20:37 UTC FW28d ago
1 held half 3.9 days 0
23 SEP 2026Wed 23 Sep, 20:33 UTC36d ago
1 held half 8 days 1
20 SEP 2026Sun 20 Sep, 22:40 UTC39d ago
1 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average
84/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
115/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
397/ 450
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
21/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
476/ 525
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
362/ 425
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Rust Local Test, which rules and settings apply?

The name of Rust Local Test does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

Lists and filters

On Rust Server Index, which lists and filters carry Rust Local Test?

These lists on Rust Server Index take Rust Local Test: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Rust Local Test, and what do they stand for?

Filed under these tags, as published by Rust Local Test and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Rust Local Test when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

When does Rust Local Test wipe?

No next wipe can be predicted for Rust Local Test: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 24 days 7 hours.

Player counts

Where does Rust Local Test sit in the rankings?

On player hours over seven days, Rust Local Test takes #13,578, within the top 61% of ranked servers.

How many players are on Rust Local Test at the moment?

Filed under offline: Rust Local Test, last seen 20 days 1 hours ago.

Server details

Which Rust build is Rust Local Test running?

Rust network protocol 2634 and build 167398, on Windows, is what Rust Local Test runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Rust Local Test, and is it online now?

As of now Rust Local Test is offline, with its last appearance 20 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 16 September 2026.

Which region is Rust Local Test in?

There is no region on record for Rust Local Test; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 88.175.92.131:28015.

Joining the server

What steps lead onto Rust Local Test?

If you would rather use the console, press F1 in Rust and enter client.connect 88.175.92.131:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players Player cap: 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.