Rust Server IndexCard catalogue of Rust servers

Holdings11,791 servers65,961 players126 fresh wipes

Call no.2X15180 Off the shelf · offline

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf

Offline 87.192.103.104:28015 checked 12d ago

Subjects 1. 2x 2. modded3. oxide
Players now
0/ 200
0% full
7-day average
0
peak –
Rank
#15,180
top 70%
Last wipeWiped16 OCT2026 · 12d 5h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.1 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 16:05 UTC12d ago
0 – running 0
9 OCT 2026Fri 9 Oct, 16:05 UTC19d ago
1 halved by day 2 7 days 0
8 OCT 2026Thu 8 Oct, 21:22 UTC20d ago
1 – 0.8 days 0
2 OCT 2026Fri 2 Oct, 16:04 UTC26d ago
0 – 6.2 days 0
1 OCT 2026Thu 1 Oct, 23:03 UTC FW26d ago
0 – 0.7 days 0
26 SEP 2026Sat 26 Sep, 20:54 UTC32d ago
0 – 5.1 days 0
25 SEP 2026Fri 25 Sep, 16:05 UTC33d ago
1 – 1.2 days 0
18 SEP 2026Fri 18 Sep, 16:05 UTC40d ago
0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU2X
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 791 on average
602/ 700
EU2X
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 591 on average
347/ 475
NA2X
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 366 on average
178/ 200
EU2X
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 346 on average
195/ 270
EU2X
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 321 on average
857/ 1100
EU2X
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 311 on average
137/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, which rules and settings apply?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf sets gather at 2x, as its name shows. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Size 4,000, seed 1172717498: the game generates the procedural map on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf filed under?

These lists on Rust Server Index take RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf: Rust servers filed under 2x gather rate and Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Which tags are attached to RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf gives gmrust (Game mode): Rust survival, as standard; mp200 (Max players): Player cap: 200; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167231 (Build): Build on file: 167231; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2 the crowd had fallen below half when it didn't hold.

How often is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wiped, and on what schedule?

There is no next wipe to predict for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 12 days 5 hours.

Population

How is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf ranked compared with the rest?

Filed under rankings: #15,180 for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf on seven-day player hours, top 70% overall.

Is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf quiet or crowded?

Filed under offline: RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, last seen 12 days 1 hours ago.

Operator and status

What Rust version is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf on?

Rust network protocol 2634 and build 167231, on Linux, is what RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf runs. Steam keeps your game updated, but the protocol must match for you to join.

Is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf reachable, and does it stay up?

The server is down at this moment; the last sighting of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf was 12 days 1 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Which region is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf in?

No region is published by RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 87.192.103.104:28015.

Connecting

How can you connect to RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Two ways in. Type client.connect 87.192.103.104:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp200
Max players Player cap: 200.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167231
Build Build on file: 167231.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.