Rust Server IndexCard catalogue of Rust servers

Holdings11,867 servers96,005 players390 fresh wipes

Call no.15341 On the shelf · online

My Rust server | Powered by AMP

Online 87.191.177.53:28017 checked 13m ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipeWiped11 OCT2026 · 18d 9h ago
18d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
22.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
11 OCT 2026Sun 11 Oct, 06:17 UTC18d ago
1 – running 0
18 SEP 2026Fri 18 Sep, 12:43 UTC41d ago
1 halved by day 1 22.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
440/ 500
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
447/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
976/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
63/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
992/ 1000
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
26/ 250
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does My Rust server | Powered by AMP run?

You will find no gather rate in the name of My Rust server | Powered by AMP. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is in use on My Rust server | Powered by AMP?

Size 4,500, seed 6738: the game generates the procedural map on My Rust server | Powered by AMP. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Where does My Rust server | Powered by AMP appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take My Rust server | Powered by AMP: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for My Rust server | Powered by AMP?

These are the tags My Rust server | Powered by AMP publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on My Rust server | Powered by AMP when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does My Rust server | Powered by AMP follow?

My Rust server | Powered by AMP's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 18 days 9 hours.

Player counts

How is My Rust server | Powered by AMP ranked compared with the rest?

Filed under rankings: #15,341 for My Rust server | Powered by AMP on seven-day player hours, top 69% overall.

How many players are on My Rust server | Powered by AMP at the moment?

Filed under live counts: My Rust server | Powered by AMP, 0 players on 100 slots at present. Averaged over the last seven days, the count is 0 players.

Operator and status

What version does My Rust server | Powered by AMP use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on My Rust server | Powered by AMP. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of My Rust server | Powered by AMP?

Right now My Rust server | Powered by AMP is up and running. The uptime it reports puts the last restart at about 5 days 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on My Rust server | Powered by AMP?

Averaged over the last 48 hours, server fps was 117, with a low of 90. The entity count reached 111,922, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,436 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of My Rust server | Powered by AMP?

My Rust server | Powered by AMP gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 87.191.177.53:28017.

Connecting

What is the way onto My Rust server | Powered by AMP?

If you would rather use the console, press F1 in Rust and enter client.connect 87.191.177.53:28017. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.