InternalTrainServer""
Online 87.151.212.210:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 19:08 UTC17h ago |
– | – | running | 0 |
8 OCT 2026Thu 8 Oct, 18:52 UTC19d ago |
0 | – | 19 days | 0 |
4 OCT 2026Sun 4 Oct, 18:21 UTC23d ago |
0 | – | 4 days | 0 |
2 OCT 2026Fri 2 Oct, 15:53 UTC25d ago |
0 | – | 2.1 days | 0 |
1 OCT 2026Thu 1 Oct, 19:06 UTC FW26d ago |
0 | – | 0.9 days | 0 |
25 SEP 2026Fri 25 Sep, 11:44 UTC33d ago |
0 | – | 6.3 days | 0 |
17 SEP 2026Thu 17 Sep, 18:11 UTC40d ago |
1 | halved by day 3 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On InternalTrainServer"", which rules and settings apply?
You will find no gather rate in the name of InternalTrainServer"". The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
What is the map on InternalTrainServer""?
A procedural map, generated by the game, is what InternalTrainServer"" runs.
Tags
On Rust Server Index, which lists and filters carry InternalTrainServer""?
These lists on Rust Server Index take InternalTrainServer"": Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for InternalTrainServer""?
Filed under these tags, as published by InternalTrainServer"" and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on InternalTrainServer""?
Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.
Which wipe timetable does InternalTrainServer"" follow?
InternalTrainServer"" wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 17 hours.
Players and ranking
Where does InternalTrainServer"" sit in the rankings?
The seven-day player-hours ranking places InternalTrainServer"" at #15,432, among the top 69% of ranked servers.
What does the player count on InternalTrainServer"" look like?
InternalTrainServer"" is currently showing 0 players on 10 slots. Filed under seven-day average: 0 players.
Operator and status
Which Rust build is InternalTrainServer"" running?
Rust network protocol 2635 and build 168909, on Linux, is what InternalTrainServer"" runs. The protocol must match before you can join, and Steam takes care of updating it.
Is InternalTrainServer"" reachable, and does it stay up?
You will find InternalTrainServer"" online as of now. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Which region is InternalTrainServer"" in?
No region is published by InternalTrainServer"". No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 87.151.212.210:28015.
Connecting
What is the way onto InternalTrainServer""?
Two ways in. Type client.connect 87.151.212.210:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.