Rust Server IndexCard catalogue of Rust servers

Holdings11,674 servers54,186 players89 fresh wipes

Call no.15515 Off the shelf · offline

Tin & Blood

Offline 85.72.243.22:35005 checked 37d ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,515
no region published
Last wipeWiped11 SEP2026 · 46d 13h ago
46d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
500/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
328/ 325
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
34/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
36/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
165/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
74/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Tin & Blood run?

You will find no gather rate in the name of Tin & Blood. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on Tin & Blood?

A procedural map, generated by the game, is what Tin & Blood runs.

Lists and filters

Which lists and filters on Rust Server Index is Tin & Blood filed under?

These lists on Rust Server Index take Tin & Blood: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Tin & Blood?

Filed under these tags, as published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs164530 (Build): Build on file: 164530; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does Tin & Blood follow?

Its rhythm is not yet clear, since the record holds too few of Tin & Blood's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 46 days 13 hours.

Player counts

What position does Tin & Blood hold among Rust servers?

Filed under rankings: #15,515 for Tin & Blood on seven-day player hours, top – overall.

What does the player count on Tin & Blood look like?

The last check found Tin & Blood offline, last seen 37 days 18 hours ago.

Operator and status

Which Rust build is Tin & Blood running?

Rust network protocol 2633 and build 164530, on Linux, is what Tin & Blood runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Tin & Blood, and is it online now?

The server is down at this moment; the last sighting of Tin & Blood was 37 days 18 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 20 September 2026.

What is the location of Tin & Blood?

No region is published by Tin & Blood. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 85.72.243.22:35005.

How to join

What is the way onto Tin & Blood?

Enter client.connect 85.72.243.22:35005 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs164530
Build Build on file: 164530.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.