Rust Server IndexCard catalogue of Rust servers

Holdings11,894 servers101,584 players404 fresh wipes

Call no.15491 Off the shelf · offline

Tin & Blood

Offline 85.72.240.52:35005 checked 39d ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,491
top 69%
Last wipeWiped11 SEP2026 · 47d 20h ago
47d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
373/ 425
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
442/ 500
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
981/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
58/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
986/ 1000
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
31/ 250
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Tin & Blood?

No gather rate appears in the name Tin & Blood. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Tin & Blood?

Size 6,000, seed 1789661113: the game generates the procedural map on Tin & Blood. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does Tin & Blood appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Tin & Blood: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Tin & Blood?

These are the tags Tin & Blood publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

Which wipe timetable does Tin & Blood follow?

Its rhythm is not yet clear, since the record holds too few of Tin & Blood's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 47 days 20 hours.

Player counts

What position does Tin & Blood hold among Rust servers?

Filed under rankings: #15,491 for Tin & Blood on seven-day player hours, top 69% overall.

Is Tin & Blood quiet or crowded?

Filed under offline: Tin & Blood, last seen 39 days 2 hours ago.

Server details

What version does Tin & Blood use?

Rust network protocol 2633 and build 164530, on Linux, is what Tin & Blood runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Tin & Blood, and is it online now?

Last seen 39 days 2 hours ago, Tin & Blood is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 19 September 2026.

Which region is Tin & Blood in?

No region is published by Tin & Blood. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 85.72.240.52:35005.

Connecting

How can you connect to Tin & Blood?

If you would rather use the console, press F1 in Rust and enter client.connect 85.72.240.52:35005. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs164530
Build The game build here is 164530.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.