Eternal Rust | DEV
Offline 85.72.131.173:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Eternal Rust | DEV?
No gather rate appears in the name Eternal Rust | DEV. The server sets a group limit of 6 players. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Eternal Rust | DEV?
Generated by the game, the map is procedural on Eternal Rust | DEV.
Lists and filters
Which lists and filters on Rust Server Index is Eternal Rust | DEV filed under?
These lists on Rust Server Index take Eternal Rust | DEV: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Eternal Rust | DEV, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Eternal Rust | DEV gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts6 (Group limit): 6 is the largest team allowed; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
Which wipe timetable does Eternal Rust | DEV follow?
The record holds too few of Eternal Rust | DEV's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 16 hours is when its current world was made.
Player counts
How is Eternal Rust | DEV ranked compared with the rest?
Filed under rankings: #15,325 for Eternal Rust | DEV on seven-day player hours, top 70% overall.
Is Eternal Rust | DEV quiet or crowded?
At present Eternal Rust | DEV is offline; its last sighting was 8 days 23 hours ago.
Server details
Which Rust build is Eternal Rust | DEV running?
Rust network protocol 2634 and build 167781 on Windows is what you will find on Eternal Rust | DEV. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Eternal Rust | DEV, and is it online now?
The server is down at this moment; the last sighting of Eternal Rust | DEV was 8 days 23 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 19 October 2026.
Which region is Eternal Rust | DEV in?
There is no region on record for Eternal Rust | DEV; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 85.72.131.173:28015.
Connecting
How can you connect to Eternal Rust | DEV?
Two ways in. Type client.connect 85.72.131.173:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z
Game
gmrust
mp100
ts6
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.